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  1. #91
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    exactly my point Fellisin, and if you read by posts you will see it, this feature this lock out has changed ABSOLUTELY nothing, not even the drop. Yesterday I want to run CT, in and out for 7x in between again 5-6mn wait every time there was a withdraw, to me was norm and is norm. This feature changed nothing, but as far as I am concerned it slowed down the DF considerably during my play time, I am a healer, now my wait time went up to around 30 to 40mn (excluding roulettes those require around 10mn). Unbelievable right ? but it is though, what you want to believe is not necessarily what is. Some of us, me in first line, dont agree and find it stupid, it needs changes, or adjustments if you will, but saying that it works as intended is kind of silly because is not especially nto for groups. Before this fature to be implemented, there are far other things that would require action that are far more problematic.

    Just me though

    Mei
    (0)

  2. #92
    Player
    Fellisin's Avatar
    Join Date
    Aug 2014
    Posts
    123
    Character
    Felisin Dawnthief
    World
    Moogle
    Main Class
    Miner Lv 50
    Quote Originally Posted by MeiUshu View Post
    exactly my point Fellisin, and if you read by posts you will see it, this feature this lock out has changed ABSOLUTELY nothing,....

    Just me though

    Mei
    If that your experience it seems to run contradictory to virtually everyone else's I know of, including myself as a healer. I have experienced less withdrawn from duty pops and ST has been much quicker and easier to get in than ever before. Other day I did three in a row, no troll pops and in a time period I would of lucky to get two ST's in with all the troll pops that occurred.
    (5)

  3. #93
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lucke View Post
    Was there ever a time when if you were in battle (like fighting in a FATE) and the queue window pops, you would get an error that said something like "You cannot be in combat, leave combat and accept again"? I was fighting in a FATE yesterday when a ST queue popped and I hit accept and went into ST while I was fighting a boss. So this "It takes me longer than 45 seconds to escape combat in Sahagin/Kobold territory" doesn't work, unless the system doesn't allow you to accept a duty when running from overworld mobs. I do know that if fighting a FATE when the window pops up, you can accept it while fighting.
    I know sometimes I do FATEs on a different class than I queued on, but still you can always just run away.
    (1)

  4. #94
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Fornix View Post
    SE Could have solved it by throwing in a 3x withdrawn in 30 minutes = 24 hours penalty rather than 3 times withdrawn in 24 hours = 30 minutes penalty. They chose not to. And as such, they screwed over a large number of players.
    They could have done that and we'd be getting exactly the same kind of threads, but with people complaining about being locked out for 24 hours instead of 30 minutes.

    Quote Originally Posted by Fellisin View Post
    If that your experience it seems to run contradictory to virtually everyone else's I know of, including myself as a healer. I have experienced less withdrawn from duty pops and ST has been much quicker and easier to get in than ever before. Other day I did three in a row, no troll pops and in a time period I would of lucky to get two ST's in with all the troll pops that occurred.
    Same here. ST queue is better than ever before and I'm very thankful they did this. I haven't received a strike yet.
    (1)

  5. #95
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Teryaani View Post
    This leads to a follow up question. Will there be a "are you ready" check to enter at all? If yes, then you've solved nothing with this as that player could just idle off or drop at that point. If it just drops the character in, allow me to suggest an issue with your design.
    You can suggest issues all you want - but it's not *my* design - it's the design of every other mmo queue on the planet. I never said a thing about dropping a player into a queue without warning. You still click the accept button when your queue pops, you just don't know what you are going into (x bosses killed) because the queue is truly randomized and just filters you as slots open. Voila - no more ability to fish for in-progress runs and no one needed to be penalized, ever. Really, these concepts aren't all that difficult. I don't understand why some of you are being so willfully obtuse.



    Quote Originally Posted by Teryaani View Post
    Okay, I have to ask, honestly, how are you getting three strikes in 90 minutes?
    I'm not. I'm suggesting that overall, this was the incorrect way to address the issue. Instead of making people paranoid that they might miss a queue - fix the queue. That's what I've said from the beginning.
    (0)

  6. #96
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by MeiUshu View Post
    , in the end, we will get people that wont queue anymore in progress and with that you will have parties that are left down in the mid of it to have no choice but to start over with long waits...this is one of the repercussions
    I have zero idea what you are talking about with this statement. Literally. It is hyperbole and nothing more. I always queued in progress before the change. If one popped great, if not oh well I ran the full run I queued for (as the system intended). The same is still true for me and most people I know. Are you really saying that because someone cannot be assured they will get an in progress run they just won't queue for the chance they may get one? Why would someone pass up the opportunity for an in progress run just because its not assured one will pop? Am I missing something?

    Honestly, all I get from this is "blah blah blah... I can't have my way so I'm taking my ball and going home QQ'ing... blah blah blah"... cause this example makes zero sense and smacks of making something up for the sake of making something up.

    I haven't really read your other posts in depth but if they follow this pattern I am glad I haven't.
    (2)
    Last edited by AzakaTonnerre; 11-06-2014 at 04:17 AM.

  7. #97
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Souljacker View Post
    I never said a thing about dropping a player into a queue without warning.
    Which is why I asked the question. That's what you do when you want clarification on things.


    You still click the accept button when your queue pops, you just don't know what you are going into (x bosses killed) because the queue is truly randomized and just filters you as slots open. Voila - no more ability to fish for in-progress runs and no one needed to be penalized, ever.
    This won't fix the troll factor or the folks who seem to queue and run off to the restroom incessantly. I'm also going to call an increase in abandoned duties now if this were implemented. The duty in progress feature has a purpose(s) that doesn't involve fishing and I'd like that to stay.

    Really, these concepts aren't all that difficult. I don't understand why some of you are being so willfully obtuse.
    So we've shifted from being toxic to just being clueless? That's a good change I guess. Some day we may just be dissenting fellow humans. I can dream right?

    I'm not. I'm suggesting that overall, this was the incorrect way to address the issue. Instead of making people paranoid that they might miss a queue - fix the queue. That's what I've said from the beginning.
    So you're being made paranoid about a penalty that you have never and likely will never be affected by and the bulk of the players will never be affected by and is designed to make a QoL improvement for the player base? Judging by the reactions I'm seeing both here and in game, it's been largely a positive move. Once they fix the party penalty, I suspect it will be even more so.
    (1)
    Insanity is a gradual process, don't rush it - Ford Prefect

  8. #98
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Well to be fair - the change implemented apparently didn't fix the troll factor either. The issue was people fishing in progress queues and withdrawing when they didn't get the one they wanted. That part was fixed, but you will always have people not joining a battle for whatever reason. It's not even people necessarily being trolls.

    And no, I haven't shifted in my belief that this community overall is fairly toxic. I just reported a post today by a player who told another player to uninstall, stop subbing, go play an offline game, etc. Last night I watched another scuffle between some RP'ers and the folks who clearly think anyone who RP's is a waste of human life. Perhaps I've just been unlucky, being on a legacy server with a healthy population of mercs and just plain mean people. I don't know.

    I still don't agree that adding a penalty is ever the right answer when the problem could have easily been fixed by patching up the hole. If YoshiP was truly concerned about players being able to fill dungeons for their friends (which was the original reason to leave the "In Progress" checkbox there instead of changing it months ago), he's clearly made that impossible with the new penalty and must have changed his mind. With that thought - I can't see any real reason to keep that check box there anymore, which means there's no need to have implemented this penalty. He's pretty much broken the original reason he wanted to keep it in the first place, unless the stars align and you are filtered directly into the dungeon your friends need you to help with. I've done it in the past - and it's not sure fire to get an in progress even when queuing a single dungeon. I'd had to withdraw a couple times to get the right one.

    So why not take out the whole in-progress checkbox, remove the penalty, and let dungeons fill as they will?
    (0)
    Last edited by Souljacker; 11-06-2014 at 04:44 AM.

  9. #99
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Fellisin View Post
    If that your experience it seems to run contradictory to virtually everyone else's I know of, including myself as a healer. I have experienced less withdrawn from duty pops and ST has been much quicker and easier to get in than ever before. Other day I did three in a row, no troll pops and in a time period I would of lucky to get two ST's in with all the troll pops that occurred.
    Same with me.

    --
    Now if your getting 3 strikes maybe you should not queue if you may need to afk or maybe withdraw when you go afk if you're not sure how long it will be. I for one was ecstatic when I seen the patch notes and seen they were doing this and am happier now I know it actually is working.
    (3)

  10. #100
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Souljacker View Post
    You can suggest issues all you want - but it's not *my* design - it's the design of every other mmo queue on the planet. I never said a thing about dropping a player into a queue without warning. You still click the accept button when your queue pops, you just don't know what you are going into (x bosses killed) because the queue is truly randomized and just filters you as slots open. Voila - no more ability to fish for in-progress runs and no one needed to be penalized, ever. Really, these concepts aren't all that difficult. I don't understand why some of you are being so willfully obtuse.
    So please tell me, what does a person do when they don't want to wait an hour just to get into a run that's at the last boss? If you're looking for exp, this is essentially a huge waste of time.
    (1)

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