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  1. #81
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Riviere View Post
    The lock out wouldn't exist if we didn't have people fishing for in-progress or just trolling the queues because they have insta queue. Back when ST was just introduced, I spent about 6 minutes of constant withdrawing from the same player. We couldn't even click commence and my chat log was pretty much filled with the player has withdrawn message. I opened a ticket to see if a GM could do something about it and he said they were working on a system that would punish people that did this, but honestly I didn't think they would implement it soon enough.
    SE Could have solved it by throwing in a 3x withdrawn in 30 minutes = 24 hours penalty rather than 3 times withdrawn in 24 hours = 30 minutes penalty. They chose not to. And as such, they screwed over a large number of players.

    And making it count party wide is even more screwed up. During the weekend I was queued up with a PF group to help a person out. They had a few dps already, 1 tank and 1 healer. Couldn't get a last healer interested. Let's PUG it instead. Ready check, all ready. Duty finder put up to find the last healer. Soon after it popped. Disconnect symbol appears next to one of the DPS' names. 45 seconds pass. Oh joy. One or more party members failed to commence. The DPS logs back in. Retry. Tank and healer both were on their 3rd strike. As not all could wait an extra 30 minutes anymore, after having already wasted a lot of time getting the party together in the first place, it got disbanded.

    But I'm sure that this is well within the spirit of SE offering an enjoyable gameplay experience. Kudoz to them for implementing such a great system. I sincerely hope they'll continue implementing more of these amazing features.

    Nothing is more annoying than people who ask to be kicked in the dungeon, and upon denial log-off in the hopes to be kicked. I'd suggest to implement an automatic kick and 3 hour queue penalty upon disconnecting in a dungeon. That'll work out miracles as well.
    (0)

  2. #82
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Two wrong doesnt a right make neither the fact that you want to believe that is THE system that it makes it so, this system is flawed, totally flawed and adds a pressure for nothing, in the end, we will get people that wont queue anymore in progress and with that you will have parties that are left down in the mid of it to have no choice but to start over with long waits...this is one of the repercussions, but of course people are like donkey with blinders all they see is what is what is in front of their nose but cant see anything else, I can excuse those, they have no choice but people arent donkeys right ?

    Mei
    (0)

  3. #83
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Stop making excuses.
    (5)

  4. #84
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Was there ever a time when if you were in battle (like fighting in a FATE) and the queue window pops, you would get an error that said something like "You cannot be in combat, leave combat and accept again"? I was fighting in a FATE yesterday when a ST queue popped and I hit accept and went into ST while I was fighting a boss. So this "It takes me longer than 45 seconds to escape combat in Sahagin/Kobold territory" doesn't work, unless the system doesn't allow you to accept a duty when running from overworld mobs. I do know that if fighting a FATE when the window pops up, you can accept it while fighting.
    (0)

  5. #85
    Player
    Taliph's Avatar
    Join Date
    Aug 2012
    Posts
    213
    Character
    Taliph Stillwood
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lucke View Post
    Was there ever a time when if you were in battle (like fighting in a FATE) and the queue window pops, you would get an error that said something like "You cannot be in combat, leave combat and accept again"? I was fighting in a FATE yesterday when a ST queue popped and I hit accept and went into ST while I was fighting a boss. So this "It takes me longer than 45 seconds to escape combat in Sahagin/Kobold territory" doesn't work, unless the system doesn't allow you to accept a duty when running from overworld mobs. I do know that if fighting a FATE when the window pops up, you can accept it while fighting.
    They are grasping at straws trying to get their fishing back, but it wont happen.
    (6)

  6. #86
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Gralna View Post
    Even for a 2 hour queue I can still find any number of things to fill in the time, that I'll be able to drop at a second once queue pops.
    Let's not forget, too, that you have two freebies. Until that third strike is in front of you, you're free to do stuff that you CAN'T drop at a second once a queue pops.

    Face it, situations where you can't make it to the queue in time aren't going to crop up very often during natural play. Unless you're a tank (in which case your queue time is nil anyway), you can usually flee FATEs. If you're crafting, even something complicated, that queue needs to pop near the start of your synth for you not to have time to finish. Bathroom break? They happen, but they're unlikely to happen three times in a row unless you're ill or something. Long cutscenes? Yeah, them's the breaks, but you only have to deal with them once each.

    For those two free strikes, your playstyle doesn't have to change at all from what it was before, and you STILL likely won't expend those strikes. If you DO expend them, then it is now time to choose your activities more carefully. If you're in duty finder on your third strike, go to the bathroom first. Don't start any quests with long cutscenes. Be cautious about venturing into areas with lots of aggro that you might not be able to escape in time. Keep your crafting simple. Gathering is a good pasttime. And so on. It is not unreasonable to ask players to exercise a bit of common sense when they're on the verge of earning a penalty.

    And if you take every precaution and STILL somehow manage to earn that third strike? You're out of Duty Finder for a half hour. 30 MINUTES. Whoop-de-frikkin'-do!

    tl;dr, players who play normally will rarely have a problem with the three-strikes rule. People who formerly abused the system will have MAJOR problems with the three-strikes rule - especially if they expend their free strikes to further attempt to abuse the system, leaving them perpetually on the edge of a penalty. And that is all as it should be.
    (5)

  7. #87
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Taliph View Post
    They are grasping at straws trying to get their fishing back, but it wont happen.
    If they can identify those who used the system to fish and really abuse the system they should get more than a 30 minute lockout. That type of behavior is anti community and very selfish. Sadly because of losers who would abuse the system in that way others have to deal with remedies to try and fix it.
    (1)

  8. #88
    Player
    Kyousha's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    151
    Character
    Nikori Periyaha
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Stop making excuses.
    This, this, THIS!! This SO much!

    The biggest excuse I am seeing on these forums is, "I had to take a poop," while the DF pops. If you need to use the bathroom, cancel the queue and re-queue when you're finished! There are easy ways to ensure you don't receive a penalty for the Duty Finder, but people want to get in ASAP, make assumptions that the DF won't pop while they're AFK for 2 mins, and are simply impatient. Also, 30 minutes isn't a long time, and it's hardly worth posting in the forums to whine about. No one cares about others' woes, really. =\ WORKING AS INTENDED, STFU. lol.
    (4)

  9. #89
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    and again we have those that believe themselves superior and when it hits them are the first to run on these boards, there are some of them around that posted in this thread, speak of hypocrites, until it hits you, it never happens and is always the others' fault right ? 30mn for a healer, is a long wait, for any one 30mn is a long wait. Facts arent excuses though....eh?

    Mei
    (0)

  10. #90
    Player
    Fellisin's Avatar
    Join Date
    Aug 2014
    Posts
    123
    Character
    Felisin Dawnthief
    World
    Moogle
    Main Class
    Miner Lv 50
    Quote Originally Posted by Taliph View Post
    They are grasping at straws trying to get their fishing back, but it wont happen.
    No because despite their excuses, it working as intended & is a feature appreciated by vast amount of people for improving the duty finder queuing over all. Maybe needs some tweaks for the party queues. But other than that... it's working fine.

    Since last week I have run ST 6-7 times with ONLY two withdraw from duty total. Before 2.4 I would of expected at least four MINIMUM on any one ST queue and upwards.

    Also know if I got a long wait, then at the end of that wait a withdrawn from duty message is a lot less likely to happen and unlikely to happen at all on the second pop after that. Thus ultimately making queuing for duties quicker.

    As for someone saying this will put off people using in progress. Still get people dropping into duties via in progress function and I still use in progress. Only ones unlikely to use the in progress were the fishers which were part of the problem in the first place.

    Quote Originally Posted by MeiUshu View Post
    and again we have those that believe themselves superior and when it hits them are the first to run on these boards, there are some of them around that posted in this thread, speak of hypocrites, until it hits you, it never happens and is always the others' fault right ? 30mn for a healer, is a long wait, for any one 30mn is a long wait. Facts arent excuses though....eh?

    Mei

    No one thinks they are "superior". Pretty sure the ones who you think, think themselves "Superior", would probably accept their 30 minute lock out and got on with their gaming until they could re-queue. Also you only get a 30 minute wait if you withdraw three times from a queue which has popped. Three times shouldn't be a common everyday experience. If it is, then you need to look at the activities you're doing whilst waiting for duties.
    (2)
    Last edited by Fellisin; 11-06-2014 at 12:03 AM.

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