Quote Originally Posted by Souljacker View Post
The better system is as follows, tried and true by many successful MMO's loooooong before ARR was a gleam in YoshiP's eye.Random queue is random. No "Ok I will queue for a random but here are my conditions", no checking a box to allow yourself into the "in progress" queue, you are just filtered into the dungeons as they open, period. No telling you how many bosses are killed or any hints of what the dungeon is - the Random Queue is truly a Random Queue. You want a full run? You queue the dungeon by itself.

There you go - there is the solution without any arbitrary penalties just because the design was originally flawed and SE refuses to admit it and would prefer to make everyone's life harder.
This leads to a follow up question. Will there be a "are you ready" check to enter at all? If yes, then you've solved nothing with this as that player could just idle off or drop at that point. If it just drops the character in, allow me to suggest an issue with your design.

Dropping a player into a queue without warning means that the group could be sitting for some time while said character's player is in the restroom. Leading to a votekick...oh wait, you can't votekick in the first x minutes. So leading to players to sit and wait, abandon the duty, or leave and themselves suck up a 30 minute penalty.

Meaning that you just forced three people to suffer rather than have one person have a single strike toward a thirty minute penalty.

Also, that would mean no crafting/gathering/leveling alts while waiting as that would be class you're dropped in as. Good luck carpenter! This works in WoW because you only have one class. It doesn't work here.

I just got done running a cutter's cry and queuing up was actually pretty stressful. My roommate knocked on my door and needed help with something, and I kept looking over my shoulder because I was scared to death to miss a queue. The time started at 15, dropped to 9 and then to 5. Can't even count on long DPS timers anymore because the accuracy is even more of a joke than other games (it popped at the 8 min mark, as an aside).
You're stressed out from queueing? I sense some hyperbole here. That or maybe you should strongly consider the amount of weight you put to this game. A game shouldn't bring high stress. If it does, then you should look into what's causing it.

Also, three strikes. If it's important and the queue just popped, suck up a single strike.

That's not the point. Who knows what would happen the next time I queued up? Cat emergency? Car accident outside (I live on a road at a dangerous curve and 10-15 people end up in the woods a year)? Urgent need for the restroom? It's not as far-fetched as you think for something to pull a person away from the queue more than once or twice.
You get two unpunished strikes. If your neighborhood is constantly having cats drive cars into trees or whatever, then maybe better insulated windows to block the noise? I get that you're attempting to imply that you rush out to help the accident victims that pile up outside your door, but I'm not buying that as a daily occurrence.

But by all means - let's just keep encouraging them to put in penalty after penalty.
By all means, characterize my arguments that way. You certainly don't like to discuss things without hyperbole and painting those that disagree with you with a broad brush. Why stop now?

When you have maybe an hour and a half to play, yea. Some of us had to grow up you know.
Okay, I have to ask, honestly, how are you getting three strikes in 90 minutes?