Quote Originally Posted by Teryaani View Post
I honestly want to hear what this better system is.
The better system is as follows, tried and true by many successful MMO's loooooong before ARR was a gleam in YoshiP's eye.

Random queue is random. No "Ok I will queue for a random but here are my conditions", no checking a box to allow yourself into the "in progress" queue, you are just filtered into the dungeons as they open, period. No telling you how many bosses are killed or any hints of what the dungeon is - the Random Queue is truly a Random Queue. You want a full run? You queue the dungeon by itself.

There you go - there is the solution without any arbitrary penalties just because the design was originally flawed and SE refuses to admit it and would prefer to make everyone's life harder.

I just got done running a cutter's cry and queuing up was actually pretty stressful. My roommate knocked on my door and needed help with something, and I kept looking over my shoulder because I was scared to death to miss a queue. The time started at 15, dropped to 9 and then to 5. Can't even count on long DPS timers anymore because the accuracy is even more of a joke than other games (it popped at the 8 min mark, as an aside).

That's not the point. Who knows what would happen the next time I queued up? Cat emergency? Car accident outside (I live on a road at a dangerous curve and 10-15 people end up in the woods a year)? Urgent need for the restroom? It's not as far-fetched as you think for something to pull a person away from the queue more than once or twice.

It's just so... unnecessary when redesigning the queue to function like all other mmos would solve the original problem.

But by all means - let's just keep encouraging them to put in penalty after penalty.