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  1. #1
    Player
    Souljacker's Avatar
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    Apr 2011
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    1,220
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    Last Hero
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    Coeurl
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    Thaumaturge Lv 90
    Quote Originally Posted by Domira View Post
    So how does it happen three times in a row?
    Some folks in the longer thread already outlines several legitimate ways that you could end up with three in a row, so I won't go into it here. I'll just say that I'm never in favor of punishing players to solve a problem. The correct way is ALWAYS to look at the design, and then adjust the design so that the behavior is not possible\desirable. Adding a penalty in this way was the lazy way out, and all it will do is give SE the reputation of designing games that are unnecessarily harsh to players. YoshiP has come so far in turning XIV's reputation around - he doesn't need to take steps backwards.
    (0)

  2. #2
    Player
    Teryaani's Avatar
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    Jun 2014
    Location
    Ul'dah
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    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Souljacker View Post
    YoshiP has come so far in turning XIV's reputation around - he doesn't need to take steps backwards.
    This isn't backward. This is the development team answering a complaint from the players. As you can see by the posters around you, not everyone thinks it's too harsh. It seemed pretty even handed to me.
    (11)
    Insanity is a gradual process, don't rush it - Ford Prefect

  3. #3
    Player
    Souljacker's Avatar
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    Apr 2011
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    Last Hero
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    Coeurl
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    Thaumaturge Lv 90
    Quote Originally Posted by Teryaani View Post
    This isn't backward. This is the development team answering a complaint from the players. As you can see by the posters around you, not everyone thinks it's too harsh. It seemed pretty even handed to me.
    That's because there is a rather toxic community in XIV that ALWAYS asks to see players punished\excluded from content\just plain uninstall because they didn't do xyz the same way and don't deserve to play. Just because a bunch of people like to see other players suffer doesn't mean it's the correct solution. It's actually rather disappointing that so many would rather punish one another than work together for a fair and intelligent solution. It's even more disappointing that the devs are embracing it.
    (3)
    Last edited by Souljacker; 11-05-2014 at 06:57 AM.

  4. #4
    Player
    Teryaani's Avatar
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    Jun 2014
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    Ul'dah
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    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Souljacker View Post
    That's because there is a rather toxic community in XIV that ALWAYS asks to see players punished. Just because a bunch of people like to see other players suffer doesn't mean it's the correct solution. It's actually rather disappointing that so many would rather punish one another than work together for a fair and intelligent solution.
    This isn't about toxicity of the community or punishing others. This is about encouraging a particular type of behavior within the player base. I do like how when someone disagrees with you, they are somehow punitive or vengeful. Nice touch by the way. For someone who is concerned with a toxic community, your behavior isn't improving it.

    The design team has two fundamental choices. They can offer a carrot, which they do in some situations (tomestone bonus for new players), or they can use a stick (30 minute lockout for abandoning a duty in progress). For situations like this, a mild, and it is mild, stick makes sense. Offering a reward/carrot for successfully queueing for an instance would be absurd. The whole point of queueing for the instance is to join, complete, and get the rewards within it. That's why they went with a stick.
    (14)
    Last edited by Teryaani; 11-05-2014 at 07:06 AM. Reason: removed some annoyance
    Insanity is a gradual process, don't rush it - Ford Prefect