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  1. #31
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    Even without the penalty, you'd think more dps would pay attention to when their dungeon pops, because with the queues the way they are now, it sucks having to requeue. Suck it up and pay attention next time.
    Bam /endthread.
    (4)

  2. #32
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Souljacker View Post
    That's not true. I wanted it changed as well, but I wanted it changed in an intelligent fashion. Just adding a blanket penalty to everyone doesn't address the issue in a meaningful way. The queue's design is flawed overall. That's what needs to change - not an arbitrary punishment. This is just a bandaid that hurts folks legitimately missing queues as much as the people who were fishing. It's just not a smart way to go about it.
    So how does it happen three times in a row?
    (5)

  3. #33
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by LalaRu View Post
    Eat the penalty you deserve.
    You are so clueless it's not even funny, this system was put in place to counter griefers, people who intentionally withdraw or timeout queues looking to fish in progress, no not everyone who accidentally missed their queue and uses their strikes "deserves" the penalty, stop looking at this with a black and white perspective.

    Toxic player.
    (1)

  4. #34
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alukah View Post
    You are so clueless it's not even funny, this system was put in place to counter griefers, people who intentionally withdraw or timeout queues looking to fish in progress, no not everyone who accidentally missed their queue and uses their strikes "deserves" the penalty, stop looking at this with a black and white perspective.

    Toxic player.
    The system can't differentiate between a person who intentionally withdraws and one who doesn't. It can't read intent. Even if it could, you caused the exact same effect as a griefer did. The queue popped and you withdrew, making 3 or 7 or 23 other players have to wait.

    If you did this three times in a day, you're going to deserve that penalty, just like a griefer does.
    (13)

  5. #35
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Alukah View Post
    You are so clueless it's not even funny, this system was put in place to counter griefers, people who intentionally withdraw or timeout queues looking to fish in progress, no not everyone who accidentally missed their queue and uses their strikes "deserves" the penalty, stop looking at this with a black and white perspective.

    Toxic player.
    People who don't accept their duties are also bloating the queues. They deserve their lockout.
    (11)

  6. #36
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Domira View Post
    So how does it happen three times in a row?
    Some folks in the longer thread already outlines several legitimate ways that you could end up with three in a row, so I won't go into it here. I'll just say that I'm never in favor of punishing players to solve a problem. The correct way is ALWAYS to look at the design, and then adjust the design so that the behavior is not possible\desirable. Adding a penalty in this way was the lazy way out, and all it will do is give SE the reputation of designing games that are unnecessarily harsh to players. YoshiP has come so far in turning XIV's reputation around - he doesn't need to take steps backwards.
    (0)

  7. #37
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Souljacker View Post
    YoshiP has come so far in turning XIV's reputation around - he doesn't need to take steps backwards.
    This isn't backward. This is the development team answering a complaint from the players. As you can see by the posters around you, not everyone thinks it's too harsh. It seemed pretty even handed to me.
    (11)
    Insanity is a gradual process, don't rush it - Ford Prefect

  8. #38
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Teryaani View Post
    This isn't backward. This is the development team answering a complaint from the players. As you can see by the posters around you, not everyone thinks it's too harsh. It seemed pretty even handed to me.
    That's because there is a rather toxic community in XIV that ALWAYS asks to see players punished\excluded from content\just plain uninstall because they didn't do xyz the same way and don't deserve to play. Just because a bunch of people like to see other players suffer doesn't mean it's the correct solution. It's actually rather disappointing that so many would rather punish one another than work together for a fair and intelligent solution. It's even more disappointing that the devs are embracing it.
    (3)
    Last edited by Souljacker; 11-05-2014 at 06:57 AM.

  9. #39
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Souljacker View Post
    snip
    Just because someone disagrees with you that doesn't make them or the community toxic. Overall, I'd say FFXIV has one of the least toxic communities. They're tired of people who can't accept their queues ruining queue times for everyone. This is fairly reasonable. If you can't have enough respect to make sure the in game activities you choose to do in queue won't prevent you from accepting your duty, then why should the game have to accommodate that? I know how queue times are, so I make sure to do things I can easily bail on to not inconvenience a larger group of players. Crap happens. Crap shouldn't happen often enough to where this is an issue.
    (14)

  10. #40
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Souljacker View Post
    That's because there is a rather toxic community in XIV that ALWAYS asks to see players punished. Just because a bunch of people like to see other players suffer doesn't mean it's the correct solution. It's actually rather disappointing that so many would rather punish one another than work together for a fair and intelligent solution.
    This isn't about toxicity of the community or punishing others. This is about encouraging a particular type of behavior within the player base. I do like how when someone disagrees with you, they are somehow punitive or vengeful. Nice touch by the way. For someone who is concerned with a toxic community, your behavior isn't improving it.

    The design team has two fundamental choices. They can offer a carrot, which they do in some situations (tomestone bonus for new players), or they can use a stick (30 minute lockout for abandoning a duty in progress). For situations like this, a mild, and it is mild, stick makes sense. Offering a reward/carrot for successfully queueing for an instance would be absurd. The whole point of queueing for the instance is to join, complete, and get the rewards within it. That's why they went with a stick.
    (14)
    Last edited by Teryaani; 11-05-2014 at 07:06 AM. Reason: removed some annoyance
    Insanity is a gradual process, don't rush it - Ford Prefect

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