Quote Originally Posted by Maduro View Post
My guess would be it's going to end up being a very HP-centric Tank:

2 stances - One that drains HP from a mob and another that drains your HP to increase damage
High damage move that sacrifices a percentage of your HP (the higher your HP, the higher the damage)
Probably some sort of perfect dodge ability that only procs once your HP goes down to a certain level

I will be really interested to see how they implement it.
It can't be based too much on life drains. They already tried that with WAR in 2.0 and it didn't work out too well.