It can't be based too much on life drains. They already tried that with WAR in 2.0 and it didn't work out too well.My guess would be it's going to end up being a very HP-centric Tank:
2 stances - One that drains HP from a mob and another that drains your HP to increase damage
High damage move that sacrifices a percentage of your HP (the higher your HP, the higher the damage)
Probably some sort of perfect dodge ability that only procs once your HP goes down to a certain level
I will be really interested to see how they implement it.
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