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  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    173
    Quote Originally Posted by Estevo View Post
    I'm not too sure, if the dark knight is a challenge to play (which I would adore) a good number of people would be turned off by it, considering I've read a whole thread basically saying that they wanted drk to be dps so it's easy to play.
    The people who would be put off by it are the people who refuse to play tank classes. People who are already tanks, will flock and stay with said class because it's new, and its a great sword wielding class, which is one of the most popular weapons in mmos. We WILL see more people tanking for sure when it comes out, but its pretty certain paladins and warriors are gonna lose their spotlight and most tanks will be DRK.
    BUT I would love the ffxiv community to prove me wrong when 3.0 comes out. Nothing is worse than having one class dominate the population of an already unpopular role
    (0)

    Just Do It.

  2. #2
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Saigwa View Post
    I will miss running dungeons with pallys and warriors because its very eminent that DRK will become 70% of the tanking population.
    Hard to say this early but i will mostlikely stick with mah PLD and hope we get some more group utility and additional rotation for off-tanking atleast. And tbh i kinda like those CD's we have, surely they are boring but they are just damn efficient(HG <3). Tho i see no reason not to lvlup DRK if it feels fun just like Ninja did ^^
    (0)

  3. #3
    Player
    TemariVtwo's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Monzta Mash
    World
    Excalibur
    Main Class
    Marauder Lv 50
    As a person who almost exclusively tanks, I can't wait for DRK. I love playing WAR, but the only reason I chose WAR is because it is not PLD. It'll be nice to have another option to try out, and I'm betting that it will be a full-time switch.
    (1)

  4. #4
    Player
    Cassandaria's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    I look forward to a new tank type. I wonder if they will base the archetype off of FFIV or FFIII though? Either way, both games offered the class to be a high risk tank style, something we need more of. Right now, Paladin is the no risk tank and warrior is a medium, balanced risk tank. Having a tank you have to really work on, at least to those that enjoy that kind of thing, would be very awesome. That way, we have a tank for everyone!
    At least those that want to play a tank ^_^
    (0)
    If you try to fail and succeed, which have you done?

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Huntington View Post
    I honestly see DRK in XIV being used in a similar manner. The more the tank is getting pounded on, the stronger it's stats become, and I believe through only my own personal conjecture, that it will be able to rival WAR perfectly in terms of damage output or to even exceed it. This is only my personal opinion as of right now, just because I think Bravely Default's DRK was the most absolute fun I've had with the Job's iteration yet, dat Rage attack.
    Ugh that system sounds too much like Vengeance as it was implemented in WoW. And that system was one of the worst ideas they had for tanks (suffice to say, there were unintended consequences).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Duelle View Post
    Ugh that system sounds too much like Vengeance as it was implemented in WoW. And that system was one of the worst ideas they had for tanks (suffice to say, there were unintended consequences).
    How did that turn out?
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Huntington View Post
    How did that turn out?
    The main issue is that it ridiculously inflated tank DPS. Was also a big issue in PvP, since ganging up on a tank meant said tank was then doing a lot of damage while keeping all of its defenses intact. If there's gonna be some sort of tradeoff, it really can't be survivability because otherwise you get screwed during boss fights (systems like WAR's Slayer wouldn't work for this very reason).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Duelle View Post
    The main issue is that it ridiculously inflated tank DPS. Was also a big issue in PvP, since ganging up on a tank meant said tank was then doing a lot of damage while keeping all of its defenses intact. If there's gonna be some sort of tradeoff, it really can't be survivability because otherwise you get screwed during boss fights (systems like WAR's Slayer wouldn't work for this very reason).
    Would it make more sense to reverse it then? The more damage you take = The higher your offenses go while your defenses decrease, while in Tank Stance. I could see DRK having two stances like PLD does to accommodate how the class has operated before.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  9. #9
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    It's a fun idea but I don't think it will happen because you're relying a class mechanic on someone else; the healer.

    In a party situation, your effectiveness would be at the mercy of the healer. Unless they got an ability to block incoming healing or something.
    (0)

  10. #10
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Deifact View Post
    It's a fun idea but I don't think it will happen because you're relying a class mechanic on someone else; the healer.

    In a party situation, your effectiveness would be at the mercy of the healer. Unless they got an ability to block incoming healing or something.
    How it would hopefully go is they're just taking damage like any tank would, the healer wouldn't need to be keeping them just near a certain threshold. But as for a Tank Stance that DRK would have, I can't right think of anything suitable for it. As it's been shown, it won't have a Base Class, which makes it very interesting in terms of how they will structure it. I see a simple tree of it just branching from PLD, without taking any abilities for it. The NPCs will just say "for every light there is must a shadow it shall cast, Dark Knights are the shadows to the Paladin's light." Something mysterious like that I'd bet, then you just start out leveling DRK in your scrubby race clothing.

    Maybe the tank stance would amplify the stat gains it receives while out of it it just takes damage like normal and only receives small bonuses. Maybe it would just make it look like the GMs do when you see one of them, I could take guesses all day, so we'll just have to wait till Spring 2015.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

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