I'm all for it, as long as we can turn off getting the MotD on login, or make it so the message only forces itself into the chat log if it's new. Getting hit with potentially 9 MotDs plus server announcements on every log in will get old real quick otherwise.
But I'd be really surprised if we saw it even in 3.0's life cycle. Almost every time SE discusses UI features in any depth, they talk about resource strain and how tightly everything already fits. It's why the buff/debuff display is so limited, it's why Focus Target took so long for PS3, it's why we don't have a text-list inventory option. They've said specifically that they want to keep server strain to a minimum with LSes.


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