"No pay to win!" (Naoki Yoshida, EU Fan Festival 2014)
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I especially agree with the quest/leve start/finish music, mostly on the grounds that if I have the rest of my music to a good level, it is way too loud.



Champions did something really cool with this. In the game (usually through system settings or some such), there would be a music program controller. Either iTunes, WinAmp, etc. It wouldn't start up the program within itself, it would just control an already active instance of either program.
Would be nice to have something like that available, then use such a feature to control what plays when, but under the condition that a certain track has already been heard at least once.

No, leave the music there or someone loses there job![]()





Geez, anyone would think this is the only FF game with a repetitive battle theme (*cough* FFVII's Fighting *cough cough*).
You'd think this is the only game I muted.
Exception is FFT. Really good battle music in that one. Even then, though, I wound up muting at various times. . .

Nah - I personally like the music.
Want to change it? mute it and listen to your own?
The problem, as has been pointed out before in other threads on the topic, is that some of us only want to do away with the battle theme, not the rest of the music. It's like telling people who wanted to get rid of the chocobo music to just mute the game and listen to something else. See how they (we) got the option to not play mount music? It's basically the same request, but for combat music.

Combat music is absolutely garbage; it really hurts my ears so I had to mute it. Square Enix needs to implement an e-radio in-game like most modern MMOrpgs will do.
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