i agree right now there is no point to playing a second role.People aren't obligated cap any currency, that's a really weak argument, someone who doesn't care about tanking wont bother with tank soldiery. Those who like to play multiple roles would finally be able to make full use of the armory system, doing content with different roles instead of just gearing a max of 2 or 3 jobs, the last two not being done until several months later.
The currency cap and coil lockout should be more armory friendly, not less.
Last edited by DNO; 11-04-2014 at 05:23 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

