Quote Originally Posted by Tiggy View Post
snip
People aren't obligated cap any currency, that's a really weak argument, someone who doesn't care about tanking wont bother with tank soldiery. Those who like to play multiple roles would finally be able to make full use of the armory system, doing content with different roles instead of just gearing a max of 2 or 3 jobs, the last two not being done until several months later.

The currency cap and coil lockout should be more armory friendly, not less.