Do what you want. But don't do it then complain that someone else did it to you.I appreciate your purchasing and economic philosophies. However, this is business. The truth of the matter, is that your personal buying habits and selling principles are such a small part of the common purchasing demographic in game that it's hardly realized, if at all in any tangible way.
You need top paged. Unless you're leveled high enough to craft things in extremely high demand, you need to push product. If I want to sell 3 craftsman materia I or II at say 3k a piece and there are 10 of them on the market board for 2675, I'll be selling my three for 2670. That's just the way it works.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
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