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Thread: Undercut Hell

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  1. #11
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by AdamFyi View Post
    Waterproof cotton was selling at around 800k-ish on Cactuar. ...then finally plummeting to a mere 200k.
    If there are lots of the of the stuff being offered at 200K, then that is where the price of the stuff should be. It was way overpriced to start with. The price that does not sell is not a valid price to start with, it might as well be infinity times 2. That is just an irrelevant data point.

    Look if you got 50 mil on hand and believe the stuff should sell at 800K, yet you see 20 of them at 200K, buy up all 20 for 5mil. If you sold 7 of them at 800K, you'd break even, and still you can profit from the next 13 even if you choose to flood the market at 100k because you just wanted a clearance, to clear your inventory.

    Quote Originally Posted by Amenian View Post
    ... you're failing to see the big picture. Think of all the gil sink items in this game. Housing is a good example. ....
    If think you are failing to see the big picture. Even with items being bind on equip or consumed, the fact that as more players come to game there will be more items being put on the market, and that fact alone means the prices should decline over time. The ability to produce the items will also increase with time which also leads to price decline. The free flow of goods for all players is good for all players, the lower prices make the flow more free and more steady. The walmarts of the world are successful because they know this, and it is same in a simulated economy in game.

    BTW your so called gil sink item gets getting price reductions to over time and becomes less of gil sink over time, while more gil keeps getting injected into the game economy. The gil supply keeps growing, because there are infinite quest rewards, dungeon rewards, etc that constantly pay out gil, just like the items constantly being found. The only reason prices are high for any item is because the consumption of the item is exceeding the ability of the player base to supply them.
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    Last edited by NyarukoW; 11-04-2014 at 04:46 AM.