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Thread: Undercut Hell

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  1. #1
    Player
    AdamFyi's Avatar
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    Adam Fylrmyn
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    Waterproof cotton was selling at around 800k-ish on Cactuar. I kid you not when I say this; The cost of the item dropped to a mere 200k within an hour which is just crazy. First it dropped to 650k, then it fell to 500k, then it collapsed under the weight to 315k, then finally plummeting to a mere 200k.
    (5)

  2. #2
    Player
    NyarukoW's Avatar
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    Ai Hana
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    Quote Originally Posted by AdamFyi View Post
    Waterproof cotton was selling at around 800k-ish on Cactuar. ...then finally plummeting to a mere 200k.
    If there are lots of the of the stuff being offered at 200K, then that is where the price of the stuff should be. It was way overpriced to start with. The price that does not sell is not a valid price to start with, it might as well be infinity times 2. That is just an irrelevant data point.

    Look if you got 50 mil on hand and believe the stuff should sell at 800K, yet you see 20 of them at 200K, buy up all 20 for 5mil. If you sold 7 of them at 800K, you'd break even, and still you can profit from the next 13 even if you choose to flood the market at 100k because you just wanted a clearance, to clear your inventory.

    Quote Originally Posted by Amenian View Post
    ... you're failing to see the big picture. Think of all the gil sink items in this game. Housing is a good example. ....
    If think you are failing to see the big picture. Even with items being bind on equip or consumed, the fact that as more players come to game there will be more items being put on the market, and that fact alone means the prices should decline over time. The ability to produce the items will also increase with time which also leads to price decline. The free flow of goods for all players is good for all players, the lower prices make the flow more free and more steady. The walmarts of the world are successful because they know this, and it is same in a simulated economy in game.

    BTW your so called gil sink item gets getting price reductions to over time and becomes less of gil sink over time, while more gil keeps getting injected into the game economy. The gil supply keeps growing, because there are infinite quest rewards, dungeon rewards, etc that constantly pay out gil, just like the items constantly being found. The only reason prices are high for any item is because the consumption of the item is exceeding the ability of the player base to supply them.
    (5)
    Last edited by NyarukoW; 11-04-2014 at 04:46 AM.

  3. #3
    Player
    AdamFyi's Avatar
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    Adam Fylrmyn
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    Quote Originally Posted by NyarukoW View Post
    Snip
    No, supply didn't seem to increase. The values I gave were one after another. It took 4 people to drop it in value signifigantly. Purchase history also shows that the average buying price was 800k before the drop, so there's that. And just so you know, not everyone has the kind of gil to buy out the cheap ones and sell them again. Take into consideration of someone undercutting again.

    The main reason is that Waterproof Cotton is gotten from desynthesis of a 3* fish or a bikini. They're quite rare to add.
    (1)

  4. #4
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    NyarukoW's Avatar
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    Quote Originally Posted by AdamFyi View Post
    No, supply didn't seem to increase. The values I gave were one after another. It took 4 people to drop it in value signifigantly. ... They're quite rare to add.
    Then buy them and sell at 800K and profit. Their loss is your gain. No guts? No patience? Dumb undercutters are a flippers best friend. Buy low sell high. You can't buy low when everyone wants max gil for their items.

    Quote Originally Posted by Amenian View Post
    ... Lower it far enough and those people responsible for supplying the item will leave the market and you've created a scarcity. So now, not only have you made the economy less over all, which hurts everybody, but you've also made it harder to find those items you are looking for.
    This is utter nonsense. If there is real demand for the item, there will always be people supplying it as long as their is profit to be made. If people are selling at a loss, flippers will make up the difference in the market and make the profit, just like those in real life who buy up whole inventories of businesses shutting down and reselling them. You can not create scarcity because their are too many sellers and the prices are lower, and in no ways can it make the item harder to find because there are more sellers.
    (2)
    Last edited by NyarukoW; 11-04-2014 at 05:17 AM.

  5. #5
    Player
    AdamFyi's Avatar
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    Adam Fylrmyn
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    Quote Originally Posted by NyarukoW View Post
    Then buy them and sell at 800K and profit.
    Sometimes I wonder if you actually read the whole post instead of skimming through it and looking for points that you can argue against just for the sake of a counter argument.

    Quote Originally Posted by AdamFyi View Post
    And just so you know, not everyone has the kind of gil to buy out the cheap ones and sell them again.
    I was lucky enough to catch the 3* fish, then fight against the desynthesis failures and successes that yielded nothing only to get shot down once I got something rare. Do you have any empathy for people who try their best?
    (1)