Maybe I'm one of those people that just feels a cheaper market for the buyer is better for everyone.
Maybe I'm one of those people that just feels a cheaper market for the buyer is better for everyone.
Actually no. I know on your individual item it might seem that way, but you're failing to see the big picture. Think of all the gil sink items in this game. Housing is a good example. By keeping market prices high, those same buyers can sell their stuff at a higher amount thus being able to afford gil sink items like housing. When you keep market prices low, it makes it harder for everyone to make money and you have actually made the game more difficult for those buyers you thought you were helping.
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You take "longer" to make that money, which is what your trying to get at but that's half truth. If you spend less money all around, you also save money faster all around and stack up quicker. The way the system is setup as well, you can make a lot of money simply from dungeons and Roulette Bonuses daily.Actually no. I know on your individual item it might seem that way, but you're failing to see the big picture. Think of all the gil sink items in this game. Housing is a good example. By keeping market prices high, those same buyers can sell their stuff at a higher amount thus being able to afford gil sink items like housing. When you keep market prices low, it makes it harder for everyone to make money and you have actually made the game more difficult for those buyers you thought you were helping.
IE: Spending less money on your materia for your Novus, now having the ability to pour that into housing.
Last edited by Havenchild; 11-04-2014 at 04:59 AM.
You're still thinking short term. Yes, at first the 1 gil undercutting method takes longer. Eventually though you reach max fair market price, which is where you want to be for the best economy and the stuff sells at about the same rate as it's put up. This will fluctuate with supply and demand of course, but the ideal is to maintain maximum fair market price. Large undercuts skip over this value and over time end up lowering the maximum fair market price. Lower it far enough and those people responsible for supplying the item will leave the market and you've created a scarcity. So now, not only have you made the economy less over all, which hurts everybody, but you've also made it harder to find those items you are looking for.
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Which eventually re-balances the price when they become scarce due to supply and demand. You see this with X-Potions and food for example. It starts high -> decreases as undercutting happens (more people enter this market), but eventually at the end of raiding season they tend to pick up much higher (due to many merchs buying them in bulk at low, and inflating the value). It's all about knowing when to buy/sell to make the most profit, anyone can make big money in this game by simply working the market in your favor. No item is also limited to one person, you are able to get any item in the game if you want for free. Some items that are exclusive to a few are far over priced considering where it comes from. Allagan Silk or Leather for example should not be priced at 375k+ as a "fair price", when it's farmable in a premade party via ez mode T1 ->T4.
Last edited by Havenchild; 11-04-2014 at 04:56 AM.
Welcoem to the world of ecocomics. Where SE screws the consumer over by overpricing certain things, causing the players to screw over over players to get said things.
Also RMT isn't helping that one bit
Last edited by Morningstar1337; 11-04-2014 at 05:23 AM.
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