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  1. #1
    Player
    Schizm's Avatar
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    Nov 2014
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    18
    Character
    Schizm Gallantry
    World
    Excalibur
    Main Class
    Archer Lv 50

    Could have SE unknowing set FFXIV to fail....

    This is more of comparing the job system within FFXIV. The one thing I liked about FFXI was even against heavy odds, people found ways to beat the tank-healer-dps system. Players were given tools to make soloing, even though difficult, possible.

    With dungeons and end game content, it's so dependent on tanks that a DPS player could not survive soloing and end up being driven down like a nail in wet soil. There's no way that I can see a party of Bards or Black mages making grounds in content.

    Funny thing I always mention is in the strategy guide for Ninjas for FFXI, they said it was a hard sell in the subjob area. Who knew what it became when people figured out ways to use it as a subjob.

    Could they break the Tank-Healer-DPS system? Would it be too powerful if they did?
    (5)

  2. #2
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Nah, the trinity class is great. It is less flexible indeed, but it is far more controlled and easier to balance content. And it's not excluding jobs XYZ if you are not the VIP Job of the Month. FFXI is the worst, cherry picking certain jobs, and pretty much decide the rest of the rooster are crap since you are not monk, ranger, samurai, bard, scholar and white mage. Those are the VIP jobs of the moment on FFXI, Paladin is used heavily for some bcnms, but pretty much deemed useless for others. We do not need that discrimination here.
    (22)

  3. #3
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Luvbunny View Post
    Nah, the trinity class is great. It is less flexible indeed, but it is far more controlled and easier to balance content. And it's not excluding jobs XYZ if you are not the VIP Job of the Month. FFXI is the worst, cherry picking certain jobs, and pretty much decide the rest of the rooster are crap since you are not monk, ranger, samurai, bard, scholar and white mage. Those are the VIP jobs of the moment on FFXI, Paladin is used heavily for some bcnms, but pretty much deemed useless for others. We do not need that discrimination here.
    Discrimination happens in XIV anyway, just in different forms. In XI it's have the preferred jobs, in XIV it's "know the T9 dance or boot after one wipe" or "hit X dps". In XI fights are decided by players playing their job to a high level, in XIV it's 8 players playing a single player game and hoping the other 7 people don't lose their single player game. In XI if you make your own groups you can go in with non-standard compositions and still clear, just like you can make your own groups in XIV with people who know the fights or are willing to accommodate people who are learning. People prefer those jobs because they're time-tested strategies that guarantee a larger percentage of success with pick-up groups, no different than people not wanting to take first timers into Coil instances or EX primals.
    (13)
    Last edited by Prototype909; 11-13-2014 at 02:14 PM.

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    The trinity exists for a reason. There's even a deep seated psychological gravitation towards it even in systems that don't focus on it.

    There's a degree of "blandness" to the classes purely to prevent what's called "character select forcing." We already see it with the overall preferred group make-up be: 1 WAR, 1 PLD, 1 SCH, 1 WHM, and 1 BRD for raids with the other slots filled by whatever. But that's NOTHING compared to other games.
    In FFXI, certain job/subjob combinations were just plain laughed at.
    In EQ1, there was a time when you NEEDED a group consisting of a warrior, cleric, and enchanter in order to get anything done. The concept of multiboxing was refined so people could have a healer in their party to actually do things. I should mention that EQ1 had, at launch, more classes than FFXIV has jobs. 14 classes in EQ1, with 3 of them being absolutely required until they got around to giving the other tank and healing classes new toys to play with.
    Thankfully those days are long gone. I'll take the holy trinity over being pigeonholed like an EQ1 druid any day.

    In addition, as some others have mentioned, the Support role is traditionally less popular than even healers and tanks. It's much easier to just give the different parts of the trinity some form of support and thus give variety and viability to the disparate jobs, rather than have ANOTHER role that forces long queues because not as many people want to play it.
    (17)
    Last edited by kyuven; 11-13-2014 at 05:06 PM.

  5. #5
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by kyuven View Post
    There's a degree of "blandness" to the classes purely to prevent what's called "character select forcing." We already see it with the overall preferred group make-up be: 1 WAR, 1 PLD, 1 SCH, 1 WHM, and 1 BRD for raids with the other slots filled by whatever. But that's NOTHING compared to other games.
    In FFXI, certain job/subjob combinations were just plain laughed at.
    Are people gonna add 1 NIN to that list?
    (0)

  6. #6
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Are people gonna add 1 NIN to that list?
    Not likely. People really overestimate the value NIN adds to the party. a 10% debuff every 60 seconds for 10 seconds IF they manage to set it up correctly doesn't make them as infinitely more valuable as people seem to want to believe. If anything they just make the bards less overtly necessary. Number crunchers have really blown the whole situation out of proportion.
    And Dancing Edge doesn't stack with Storm's Eye. Really aside from that 10% debuff, which requires more set-up than some people think, there's nothing Ninja brings to the table that another class doesn't also bring, while also bringing their own perks to the party.
    (0)

  7. #7
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Morningstar1337 View Post
    Are people gonna add 1 NIN to that list?
    I don't think so. But I do believe the makeup is that +1 more a mnk/nin slot with the other two filled up with whatevers or based on the fight a blm/smn.
    (0)

  8. #8
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Prototype909 View Post
    Discrimination happens in XIV anyway, just in different forms. In XI it's have the preferred jobs, in XIV it's "know the T9 dance or boot after one wipe" or "hit X dps".
    Except this is within reasonable reach of the player. You can't change a FFXI BST or PUP or <insert loljob> to make it work in a standard party setting and causing it to be accepted by the masses.

    Here you can improve yourself to deal the necessary DPS or have enough experience/familiarity with encounters to be an asset to your team rather than a detriment. Big difference, and we still win.
    Quote Originally Posted by Lemuria View Post
    Balance is a word which is thrown about like confetti at a wedding
    Except that word actually means something tangible instead of being the product of blind emotion, unlike some of the other words that get brought up (accomplishment, interesting, unique).
    If so, then what's the point in having Ninja, Dragoon and Monk? We might as well just create 'generic melee', 'generic tank' and 'generic healer' and leave it at that. By making no jobs able to stand out in a given situation it makes ALL jobs bland and sterile.
    There's two more overly abused words. "Bland" and "generic".

    General balance in a game like this means yes, DPS have to be comparable to each other. Tanks have to be comparable to each other, as do healers. The reason for this is so that you don't funnel people into certain classes and create/encourage flavor of the month gameplay. In spirit it follows the "bring the player, not the class" idea, which is fine because it is fair for all involved and puts skill, situational awareness and encounter familiarity on higher priority than whether you picked the "wrong" class or not.

    You may try to play the debunked "but u cn4 ch4ng3z ur cl4zz" card, which I'll counter by saying people don't like being forced to play specific classes and prefer to play what they like. Case in point, I may have DRG and MNK at 50 but I don't play them. Reason? Lances and fists don't do anything for me. I leveled WAR to 50 because I wanted to see the storyline, but I strictly play PLD because I like it. And I'd hope the game doesn't try to force me to become a WAR or DRK or whatever other tank job is introduced for future content. Now, if I decided to change mains because I liked their gameplay better, then that's alright.
    (6)
    Last edited by Duelle; 11-13-2014 at 07:16 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    Well, Guild Wars II did the same thing. I actually prefer the trinity, so most of the jobs have the same value because they're needed roles.
    (10)

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Cyrus-Wallace View Post
    Well, Guild Wars II did the same thing. I actually prefer the trinity, so most of the jobs have the same value because they're needed roles.
    And thus never introducing many of the fun FF jobs like Blue Mage, Time Mage, Geomancer, Dancer, Summoner or Mystic Knight.


    Quote Originally Posted by Luvbunny View Post
    Indeed, I do not want to see the "YOU MUST PLAY JOB XYZ"
    This happens in XIV already. It's even worse in XIV actually because of how limited and strict it is. Either you have a FC that lets you do whatever you want in any content, or you don't actually do end-game.

    and mostly everyone else just tell the newbies to level Bard or go home lol
    Yeah...that hasn't been true since 2003.

    but they are much better than FFXI bazilions spells. Less is more.
    You prefer the simplicity, it's not necessarily better. Having more = allowing for flexibility in terms of role. RDM for example could Heal, Debuff, Crowd Control and solo because of it's range of spells and equipment to suit such. In ARR? You won't get anywhere with a Black Mage acting as a healer.

    Quote Originally Posted by Alukah View Post
    Choice of either being forced to play certain class or be excluded from content? I don't miss having to make that choice.
    Guessing you don't actually do end-game or Diabolos is the only server in ARR exempt for this.

    Quote Originally Posted by Synestr View Post
    I remember this one time when SMN's could go into REX without a tank and win. Then SE fixed it....
    You remember a time people were exploiting a glitch, you don't remember a time when flexibility existed - There's a large difference between going in and using Titan as a tank for content and going in and using it because it ignores 99% of the mechanics and damage.
    (7)
    Last edited by Tupsi; 11-13-2014 at 08:28 PM.

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