also lol at people trying to collude to fix prices at artificially high rates. get bent

also lol at people trying to collude to fix prices at artificially high rates. get bent



This cycle is actually not uncommon. Sometimes a lot of people decide to sell one item and it bring down the price, a lot and fast. As much as I hate to sit on inventory, I just move out of the market until the price comes back.
The markets are generally pretty volatile, but that's to be expected. Even the largest servers have a low population for a market system.
lol @ people that can't compete and come to forums to whine about it though.

need cash now? call JG wentworth
or undercut people
I always laugh hysterically when I see sellers who think they have the right or even capacity to dictate prices in a free market, ESPECIALLY in an MMO.
Supply for goods in MMOs is always increasing. Always. Every day there are new crafters/gatherers able to produce the same goods as you; there's no such thing as branding, every item can be guaranteed by the fact that it's a video game to be identical in quality and function. Therefore, every new seller on the market is absolute competition, and the only meaningful distinction between sellers is their price points.
Prices are set as a factor of quality, material cost, labor/logistics cost, tax, and other surcharges (e.g. branding)
We already know that quality, tax, and material cost are fixed for all sellers, (HQ vs NQ notwithstanding, as they are effectively different goods) and the thing that I think trips up most sellers who complain about undercutting is that labor has no real value in this game. SE is not providing you with subsidies, there is no minimum wage, and 99% of all sellers/crafters are NOT hiring other people to produce goods that need to be compensated. Your labor has only the value of what the market gives it when buyers/sellers decide to price goods. The sellers that get all upset about undercutting have some magical idea in their heads of what their labor is worth, have tacked on some artificial value on top of that as their desired profit, and then get butthurt when the price point starts cutting into what they think are labor costs.
Here's a hint: the open market will not give even a moment's consideration to what YOU think your labor is worth. If some other seller is okay with charging slightly less because they think that's still a fair price for their labor, there is not a damn thing you can do about it. Especially because this is a video game, where material supply is limitless in all but the most niche of instances, (time-locked materials like Platinum/Glazenuts, artificially limited goods like Demimateria/ventures, etc.) market prices for finished products will ALWAYS slowly drift down from the inflation of new content releases until they bottom out at material cost + a small margin. This margin is dictated by the number of SELLERS willing to SELL at low labor costs, so the size of it tends to vary by the rarity of the product, but the point is that having large margins will never ever be sustainable. The sooner you get that into your head the more profit you will make.


I love it when the undercutting has gotten so bad that its more profitable to just sell it to an NPC vendor.
I do this from time to time, I find people going below NPC price on something and buy up an bunch of stacks of stuff 1-5 gil below NPC price and walk over to a NPC and sell them all for 99-500 gil for basically doing nothing.
Pays for my next teleport anyways.
"I don't understand how cost vs demand works!"
Uhh o... k...
I don't see how any of that is our nor SE's concern though?

Undercutting is the mechanism by which supply drives down prices.
Buying is the mechanism by which demand drives up prices.

There no mutual benefit between gatherers, crafters and consumers as their wishes are completely different.
Gatherers want high demand and high prices for their component.
Crafters want high supply and low prices for components and high demand and high prices for products.
Consumers wants low prices and only willing to provide high demand if prices reasonable enough.
It might be quite dangerous as having a stable buyer is a huge opportunity for seasoned crafter. The whole idea of reselling only works for occasional seller, not for the active crafter in the market. As they most often can just craft more items and you'll end up with stuffed inventory.
I was under the impression the item was a crafting material not a crafted item.It might be quite dangerous as having a stable buyer is a huge opportunity for seasoned crafter. The whole idea of reselling only works for occasional seller, not for the active crafter in the market. As they most often can just craft more items and you'll end up with stuffed inventory.
As with anything with a player base economy it would of been a gamble.
But considering it dropped from 120k in such a short manner of time, then the original 34k which you stated as listed price sounds like it would of been unrealistic to expect since the market price was already rapidly dropping. Information which wasn't in your original post, if it was. I wouldn't of suggested to try to reshift them as the price wasn't stable.
Last edited by Fellisin; 11-12-2014 at 08:13 PM.
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