Well duh, the fingerprints of the same dev team.
Honestly, it's fine calling them what you like; it's a Final Fantasy game so obviously there'll be huge numbers of people familiar with what you're going on about.
The simple fact is, this was a small issue at one point -
- Should we keep the names for these races or no?
- Stuff it we changed the backstory and I thought of some I like, we're changing them.
- Oh, fine, whatever.
*Months pass*
- Dear god what's wrong with these people? It's just a name!
*A few more pass*
- Oh, hey, that person calls them by names they think are familiar. They must have played Final Fantasy XI. Yay.
But now it's just a pointless consideration resolved by simple virtue of how long it's already been decided. Players already in are familiar, to newcomer players they won't be and it won't matter. Only people coming from FFXI will care terribly much, and then only the more belligerent, and I'm pretty sure FF XIV's developers are interested in more than just that small portion of the MMO-playing community that not only played Final Fantasy XI but are actually bothered by the names of thematically (and in many ways, physically) different races not matching those of another game.
Honestly I think those of us came from XI should be pleased with the nod we got; the fact that Square-Enix evidently considered us important enough to try and create something would be a little familiar. I'm pretty sure not coming up with utterly new-looking races didn't save that much time and money, not with the total setting write-up already being done and the necessity of creating completely new game assets anyway. They probably only saved themselves the first of several concept art sprints.



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