I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?
I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?


you have several actions that can increase chance of blocks, i think thats what theyll be banking on. If they have block rate for shields then scutums should be higher, but with no yield rate no one will use the other shields. They would have to give some sort of extra incentive to use them.


just like in 11, Bucklers would block more, but would absorb less damage while Tower Shields would block less, but absorb the most damage.you have several actions that can increase chance of blocks, i think thats what theyll be banking on. If they have block rate for shields then scutums should be higher, but with no yield rate no one will use the other shields. They would have to give some sort of extra incentive to use them.
Healer strike is ridiculously foolish and accomplishes nothing


all that does is balance it out to were it doenst matter what shiel you have which i dont like. A scutum should block more and absorb more, i kite shield should be close to that. Round shields should increase evasion so you dodge more and attack power so you hit harder. Id like to see things like spiked shields for this purpose. Having a system like this could make having 2 glads in one party more worthwhile.
also smaller shields should increase critical hit rate.
Last edited by syntaxlies; 08-12-2011 at 04:51 AM.


how does the 11 system balance it so that it doesn't matter what shield you use? >.> You rarely saw a decent PLD walking around with a buckler. They always had kite shields are better. (Kite shields had balance block/dmg rates). For the "Block less" shields, PLDs wore gear that increased their block rate so that it rivaled that of bucklers, but with increased absorption.all that does is balance it out to were it doenst matter what shiel you have which i dont like. A scutum should block more and absorb more, i kite shield should be close to that. Round shields should increase evasion so you dodge more and attack power so you hit harder. Id like to see things like spiked shields for this purpose. Having a system like this could make having 2 glads in one party more worthwhile.
also smaller shields should increase critical hit rate.
Healer strike is ridiculously foolish and accomplishes nothing


if shield A blocks 50percent of the time for 25 percent damagehow does the 11 system balance it so that it doesn't matter what shield you use? >.> You rarely saw a decent PLD walking around with a buckler. They always had kite shields are better. (Kite shields had balance block/dmg rates). For the "Block less" shields, PLDs wore gear that increased their block rate so that it rivaled that of bucklers, but with increased absorption.
and shield b blocks 25 percent of the time for 50 percent damage
shield a against 4 attacks that hit for 30hp and player has 100hp=2 blocks at 25 percent damage 60hp-25%=15hp blocked
shield b against the same 4 attacks = 1 block at 50%damage on a 30hp strike is 15hp
thats how.
The actual values in FFXI were such that kite shields (size 3 out of 4) provided the best mitigation over time. The large tower shields blocked for more but the block rate was too far from kite shields.if shield A blocks 50percent of the time for 25 percent damage
and shield b blocks 25 percent of the time for 50 percent damage
shield a against 4 attacks that hit for 30hp and player has 100hp=2 blocks at 25 percent damage 60hp-25%=15hp blocked
shield b against the same 4 attacks = 1 block at 50%damage on a 30hp strike is 15hp
thats how.


Healer strike is ridiculously foolish and accomplishes nothing
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