It took 2 days and a half to get the answer and post it back here, it's not that long. You act like the thread was started 3 months ago. >.>
But yay for the response ^^ it will be nice for the tanks and shield wielders out there!
Actually, i brought this up....... 4 months ago... or so. Auto blocking addition and blocking/parrying TP attacks. Still waiting on the blocking/parrying TP attacks answer![]()
Last edited by Reika; 08-12-2011 at 04:19 AM.
/hoist on shoulders, hip hip hurray hip hip hurray
i wonder if they will change wield rate to block rate, please dont do this. A better alternative would be to seperate shields by evasion and attack. bladed lantern shield+plus evasion and attack, iron scutum+defense. This would allow a glad to switch from tank to possible DD/tank support which is lacking in game now.
I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?
you have several actions that can increase chance of blocks, i think thats what theyll be banking on. If they have block rate for shields then scutums should be higher, but with no yield rate no one will use the other shields. They would have to give some sort of extra incentive to use them.
Healer strike is ridiculously foolish and accomplishes nothing
just like in 11, Bucklers would block more, but would absorb less damage while Tower Shields would block less, but absorb the most damage.you have several actions that can increase chance of blocks, i think thats what theyll be banking on. If they have block rate for shields then scutums should be higher, but with no yield rate no one will use the other shields. They would have to give some sort of extra incentive to use them.
Healer strike is ridiculously foolish and accomplishes nothing
all that does is balance it out to were it doenst matter what shiel you have which i dont like. A scutum should block more and absorb more, i kite shield should be close to that. Round shields should increase evasion so you dodge more and attack power so you hit harder. Id like to see things like spiked shields for this purpose. Having a system like this could make having 2 glads in one party more worthwhile.
also smaller shields should increase critical hit rate.
Last edited by syntaxlies; 08-12-2011 at 04:51 AM.
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