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  1. #31
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Reika View Post
    OMG a response for this, after 10 years!!

    Ok maybe not that long. but its about time. This is exactly what needs to be done.
    It took 2 days and a half to get the answer and post it back here, it's not that long. You act like the thread was started 3 months ago. >.>

    But yay for the response ^^ it will be nice for the tanks and shield wielders out there!
    (0)

  2. #32
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    It took 2 days and a half to get the answer and post it back here, it's not that long. You act like the thread was started 3 months ago. >.>

    But yay for the response ^^ it will be nice for the tanks and shield wielders out there!
    Actually, i brought this up....... 4 months ago... or so. Auto blocking addition and blocking/parrying TP attacks. Still waiting on the blocking/parrying TP attacks answer
    (0)
    Last edited by Reika; 08-12-2011 at 04:19 AM.

  3. #33
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Bayohne View Post
    We talked to shield master Matsui about the possibility of auto-block implementation and he said that they are going to be eliminating the "Guard" ability, which will lead to the shield block activating on its own in the future.
    /hoist on shoulders, hip hip hurray hip hip hurray
    (0)

  4. #34
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i wonder if they will change wield rate to block rate, please dont do this. A better alternative would be to seperate shields by evasion and attack. bladed lantern shield+plus evasion and attack, iron scutum+defense. This would allow a glad to switch from tank to possible DD/tank support which is lacking in game now.
    (0)

  5. #35
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Reika View Post
    Actually, i brought this up....... 4 months ago... or so. Auto blocking addition and blocking/parrying TP attacks. Still waiting on the blocking/parrying TP attacks answer
    Then my bad lol

    Makes more sense now that I know.
    (0)

  6. #36
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?
    (0)

  7. #37
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Airget View Post
    I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?
    you have several actions that can increase chance of blocks, i think thats what theyll be banking on. If they have block rate for shields then scutums should be higher, but with no yield rate no one will use the other shields. They would have to give some sort of extra incentive to use them.
    (0)

  8. #38
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Airget View Post
    I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?
    It should be just like the PGL's dodge and the MRD's parry. Class balance =p
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  9. #39
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by syntaxlies View Post
    you have several actions that can increase chance of blocks, i think thats what theyll be banking on. If they have block rate for shields then scutums should be higher, but with no yield rate no one will use the other shields. They would have to give some sort of extra incentive to use them.
    just like in 11, Bucklers would block more, but would absorb less damage while Tower Shields would block less, but absorb the most damage.
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #40
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Dubont View Post
    just like in 11, Bucklers would block more, but would absorb less damage while Tower Shields would block less, but absorb the most damage.
    all that does is balance it out to were it doenst matter what shiel you have which i dont like. A scutum should block more and absorb more, i kite shield should be close to that. Round shields should increase evasion so you dodge more and attack power so you hit harder. Id like to see things like spiked shields for this purpose. Having a system like this could make having 2 glads in one party more worthwhile.

    also smaller shields should increase critical hit rate.
    (1)
    Last edited by syntaxlies; 08-12-2011 at 04:51 AM.

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