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  1. #1
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Syntax Lies
    World
    Hyperion
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    Leatherworker Lv 50
    i wonder if they will change wield rate to block rate, please dont do this. A better alternative would be to seperate shields by evasion and attack. bladed lantern shield+plus evasion and attack, iron scutum+defense. This would allow a glad to switch from tank to possible DD/tank support which is lacking in game now.
    (0)

  2. #2
    Player
    Airget's Avatar
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    Mar 2011
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    Character
    Airget Lamh
    World
    Hyperion
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    Botanist Lv 100
    I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?
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  3. #3
    Player
    syntaxlies's Avatar
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Airget View Post
    I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?
    you have several actions that can increase chance of blocks, i think thats what theyll be banking on. If they have block rate for shields then scutums should be higher, but with no yield rate no one will use the other shields. They would have to give some sort of extra incentive to use them.
    (0)

  4. #4
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by syntaxlies View Post
    you have several actions that can increase chance of blocks, i think thats what theyll be banking on. If they have block rate for shields then scutums should be higher, but with no yield rate no one will use the other shields. They would have to give some sort of extra incentive to use them.
    just like in 11, Bucklers would block more, but would absorb less damage while Tower Shields would block less, but absorb the most damage.
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #5
    Player
    syntaxlies's Avatar
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    Jun 2011
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    Syntax Lies
    World
    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Dubont View Post
    just like in 11, Bucklers would block more, but would absorb less damage while Tower Shields would block less, but absorb the most damage.
    all that does is balance it out to were it doenst matter what shiel you have which i dont like. A scutum should block more and absorb more, i kite shield should be close to that. Round shields should increase evasion so you dodge more and attack power so you hit harder. Id like to see things like spiked shields for this purpose. Having a system like this could make having 2 glads in one party more worthwhile.

    also smaller shields should increase critical hit rate.
    (1)
    Last edited by syntaxlies; 08-12-2011 at 04:51 AM.

  6. #6
    Player
    Dubont's Avatar
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    Ul'dah
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    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by syntaxlies View Post
    all that does is balance it out to were it doenst matter what shiel you have which i dont like. A scutum should block more and absorb more, i kite shield should be close to that. Round shields should increase evasion so you dodge more and attack power so you hit harder. Id like to see things like spiked shields for this purpose. Having a system like this could make having 2 glads in one party more worthwhile.

    also smaller shields should increase critical hit rate.
    how does the 11 system balance it so that it doesn't matter what shield you use? >.> You rarely saw a decent PLD walking around with a buckler. They always had kite shields are better. (Kite shields had balance block/dmg rates). For the "Block less" shields, PLDs wore gear that increased their block rate so that it rivaled that of bucklers, but with increased absorption.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #7
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Airget View Post
    I"m kinda confused how it's better for shield block rate to be random rather then having the choice to block if you wished to be more defensive lol?
    It should be just like the PGL's dodge and the MRD's parry. Class balance =p
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #8
    Player
    Frein's Avatar
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    Aug 2011
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    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I imagine gladiators will be able to dual wield at some point, so I don't think stances or offensive shield types are necessarily needed. In any case, this is good news. Guard is not a reactionary ability, it is just a chore that needs to go.
    (1)

  9. #9
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Frein View Post
    I imagine gladiators will be able to dual wield at some point, so I don't think stances or offensive shield types are necessarily needed. In any case, this is good news. Guard is not a reactionary ability, it is just a chore that needs to go.
    No, they wont actually...
    (0)

  10. #10
    Player
    Frein's Avatar
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    Aug 2011
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    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reika View Post
    No, they wont actually...
    Right, the class description says some prefer an empty off-hand, not dual-wielding. I stand corrected. Kind of.
    (0)

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