I'd prefer to have no auto-attack. The way the system is at the moment requires tactical use of skills where you have to ensure you have enough stamina reserve to use follow-up skills. We have a good system, but...

It may be acceptable if they added an auto-attack skill which can be added to the skill bar whereby it attacks until another skill is used, however costs no stamina and generates no TP. That way we could keep tactical use of stamina and TP generation. In addition it would not be fully automatic meaning when I want to buff up mid-fight for a heavy attack the buffs won't be wasted on some auto-attack.

Something like this might keep both camps happy.