I'd like auto-attack, sorta like FFXI style. A lot of the time it's too difficult to talk to people when your in combat, and sometimes it's important. It would also allow me to think about more important commands in battle, focus more on positioning(I expected it to be more important) without hindering me while using a mouse and keyboard.

I can see having an auto attack, that every time you hit the enemy you generate a little bit of stamina. You would naturally generate stamina up to a point, slower than currently, but not lose it like you do now with TP(I really hate that).

Then every weapon would have 2 or 3 stamina using attacks. For instance, Pugilist would have Jab, Cross, and Kick(roundhouse maybe), each using different amounts of stamina, and chaining them together would be similar, if not exactly like Deathblows from Xenogears (I think it would feel very different in this semi-active/turn based system than in a purely turned based system).

This would give you access you all of your weapon skills without having to slot them, only you would need varying degrees of stamina to use them.

Gladiator would be different. Glad without a shield, would have Light Slash, Light Stab and Heavy Slash, but with a shield would have Light stab, light slash, and Shield Strike. This would give a Sword+Shield Glad a few different Ws's than a pure Sword Glad, but they would both have access to some of the same. This way you could give the former more tank supportive attack like a high hate generating attack and give the latter one that does a lot more damage.

This would allow us to have an auto-attack with the benefits that it brings, and still allow us to be more involed than in FFXI.