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  1. #1
    Player
    Dyvid's Avatar
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    Mar 2011
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    Maelstrom
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    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90

    [dev1022] Defining Auto-Attack and how it relates to MMORPG.

    Auto-Attack can be define as: The ability to use an action automatically on a target based on a predetermined time interval.

    The reason we need to define this is because people ask for it without fully understanding it or what they truely want. Auto-Attack is neither fast or slow by nature but rather the time delay given to them. Two examples of this are as follows.

    World of Warcraft: Fast paced combat based on the use of abilities rather than standard attack with fast cooldowns (seconds).
    Final Fantasy XI: Slow paced combat based on standard attacks rather than abilities with slow cooldowns (minutes).

    Now the question is do you want a fast paced battle system that burns through enemies quickly commonly dubbed "Tank and Gank" or a slower approach using tactics and strategy?
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  2. #2
    Player
    TessaJalloh's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    Personally, i'd prefer a nice middle ground, based around tactical play to take advantage of weaknesses in enemy groups to bring them down quickly.

    Which in essence is what we have now. What i worry about is how adding an auto attack feature to the game will change it's flow and pace. If you don't have to choose every attack, you get lazy, so many times in FFXI party members who had no major role would just watch something whilst playing because auto attack would do it all for them, and they just had to hit a macro once every few minutes.

    I prefer the feeling of control i have over my attacks, and an auto attack would rob me of that feeling, i don't want it, nor do i feel i need it.

    people complain about the 'action spam' as though that's reason to add auto attack, but to be fair, would that make action spam disappear? no. it would just slow the feel of battle down to something lackluster, something utterly generic. there wouldn't be the same urgency anymore.
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  3. #3
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    Quote Originally Posted by Dyvid View Post
    Auto-Attack can be define as: The ability to use an action automatically on a target based on a predetermined time interval.

    The reason we need to define this is because people ask for it without fully understanding it or what they truely want. Auto-Attack is neither fast or slow by nature but rather the time delay given to them. Two examples of this are as follows.

    World of Warcraft: Fast paced combat based on the use of abilities rather than standard attack with fast cooldowns (seconds).
    Final Fantasy XI: Slow paced combat based on standard attacks rather than abilities with slow cooldowns (minutes).

    Now the question is do you want a fast paced battle system that burns through enemies quickly commonly dubbed "Tank and Gank" or a slower approach using tactics and strategy?
    Hmm...



    I fail to equate how having a more interesting, dynamic, and fast-paced battle system even equates to lack of strategy, just because "things are happening faster." Numbers can be changed.

    Also, the WoW battle system has undergone millions and millions of changes.. the current system is incredibly more dynamic than its original system. Probably the biggest thing I've noticed is that each class's skill set has a sort of synergy... some skills do effects that feed into other skills, other skills generate a special secondary resource that can be tactically used depending on occasion (in FFXIV they use TP, but it is extremely generic by comparison... every class generates TP with their basic non-TP attacks, and there is no variation to the system among classes... it's all just 'TP')

    Just because a system is more energetic and fast-paced doesn't mean everything in the game will be an insta-kill themepark ride. Numbers can (and should be) constantly tweaked and re-balanced to provide a good experience for the gamer. If anything, having more meaningful buttons to press would make what you have to actually do in the game more interesting.

    (Though I think the biggest immediate downer to FFXIV's current system is the Stamina bar... which was mainly installed to stop hardcore grinders from clearing everything too fast, so no big surprise there I guess... )
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    Last edited by Verecund; 03-10-2011 at 08:36 AM. Reason: Edited for clarity

  4. #4
    Player
    Ava's Avatar
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    Mar 2011
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    Gridania
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    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TessaJalloh View Post
    Personally, i'd prefer a nice middle ground, based around tactical play to take advantage of weaknesses in enemy groups to bring them down quickly.

    Which in essence is what we have now. What i worry about is how adding an auto attack feature to the game will change it's flow and pace. If you don't have to choose every attack, you get lazy, so many times in FFXI party members who had no major role would just watch something whilst playing because auto attack would do it all for them, and they just had to hit a macro once every few minutes.

    I prefer the feeling of control i have over my attacks, and an auto attack would rob me of that feeling, i don't want it, nor do i feel i need it.

    people complain about the 'action spam' as though that's reason to add auto attack, but to be fair, would that make action spam disappear? no. it would just slow the feel of battle down to something lackluster, something utterly generic. there wouldn't be the same urgency anymore.
    If you've ever played any of the other popular MMOs besides FFXI, you'd realize that auto attack and laziness have absolutely nothing in common. People AFK'd in combat in XI because of the nature of combat, using the OP's words, XI was a slow paced tactical system. It was essentially a middle ground between what we had in XI, and what other popular MMOs like WoW, Rift, Warhammer, Aion, <insert generic mmorpg title> have. Middle ground is clearly not working out for a lot of people.

    I'm not opposed to an auto attack system at all, but I do admit I fail to see how it would work without drastic skill changes to current classes. I like the current pace, but feel it's too spammy. Perhaps making auto attack weak and remove some of the "spammy" abilities from classes we could have a system that feels both tactical and fast paced.

    My favorite class I have ever played in any game was a rogue in WoW, the class had complex rotations and had a very high skill cap. I realize not all classes were like this in that game, and people probably have the fear that classes in XIV might turn into those bad examples, but it is possible to make fast paced tactical combat via auto attack.
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  5. #5
    Player

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    Quote Originally Posted by Dyvid View Post
    Auto-Attack can be define as: The ability to use an action automatically on a target based on a predetermined time interval.

    The reason we need to define this is because people ask for it without fully understanding it or what they truely want. Auto-Attack is neither fast or slow by nature but rather the time delay given to them. Two examples of this are as follows.

    World of Warcraft: Fast paced combat based on the use of abilities rather than standard attack with fast cooldowns (seconds).
    Final Fantasy XI: Slow paced combat based on standard attacks rather than abilities with slow cooldowns (minutes).

    Now the question is do you want a fast paced battle system that burns through enemies quickly commonly dubbed "Tank and Gank" or a slower approach using tactics and strategy?
    WoW Cata is actually still fast but very much tactical. The release of Cata had so many people crying about how parties being wiped because people kept approaching situations the old way. I prefer the middle ground because if a game feels too fast it just seems like you press whatever lights up sometimes.

    edit: Please no auto-attack unless its added and the rest of the abilities like light slash remains. This however reminds me of WoW also...BUT could work... maybe lol
    (0)
    Last edited by Akumu; 03-10-2011 at 08:43 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  6. #6
    Player
    Nephera's Avatar
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    Mar 2011
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    Gridania
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    Character
    Nephera Habasi
    World
    Hyperion
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    Lancer Lv 50
    I think with the way we were rooted during attacks that auto attack will be extremely annoying.


    man we need a test server.
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  7. #7
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    "If combat is so undesirable that it needs to be automated, then something other than auto-attack is needed to improve it."
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  8. #8
    Player
    Lusavari's Avatar
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    Ul'Dah
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    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Personally I like the current system. XI's left me bored out of my my mind some times. I like XIV's where I have multiple basic attacks, and I can pick and choose. My one beef is it's just hard to talk or change tactics during this time. I'd sort of like something in line with Auto-Run personally. You hit that button, and it keeps using your basic attack, but wisely. Like... you hit the button, and it attacks, waits for the amount of stamina used to recover, and then attacks again. That way I could swap between auto and manual as I saw fit. The ability spam doesn't bother me at all. I really like it as it's more engaging.
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  9. #9
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I believe the best solution is a compromise that has been mentioned in several other threads on this subject.

    Basically, make "auto-action" a setting that can be toggled on or off, and that can be configured to use any action that the character currently knows ... be it Light Slash, Levinbolt, Guard, or Cure. The cooldown for the abilities would determine the rate that they triggger, and naturally if you don't have enough Stamina, MP, HP, or TP to pay the cost the ability will not trigger.

    Those who do not want to use it, do not have to use it. Those that do, can.
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  10. #10
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    Quote Originally Posted by Nephera View Post
    man we need a test server.
    lol... pretty much this
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