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  1. #1
    Player
    Neifirst's Avatar
    Join Date
    Oct 2014
    Posts
    146
    Character
    Neifirst Helvete
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Raist View Post
    130ms is just past 1/8 a second. The game updates positional data 3 times a second, roughly every 333ms. When your "consistant" ping goes out of whack and a packet gets delayed/dropped and calls for a retransmit (note that ACK's only happen on every OTHER packet by default, so that is every 260ms, not 130ms... so this happens far more often than people are aware), you may have just crossed that 333ms barrier and your packets are now out of order. This causes a slight noticeable jitter, as you just got potentially 1/2 a second (or more) out of sync. Now... if that happens twice in one second, now you are over 1 second out of synch. And so and so and so forth.
    And here’s one of the worst failures of this game. Only 3 times per second plus RTD = Titan wipe!!!!

    And it is not because of a bad connection only because 3times per second is definitely not enough!!!

    333ms from the game to ask what you are doing at this and only this moment plus RTD = half a second (maybe more) to late from what really happens in the game, means that many players can't react in time on boss mechanics. This is what most people here will experience as „server lags“ !!!
    THATS the big problem, and this problem is just a SE problem, never had it in any other MMMORPGs (free to play or abo).
    If SE just fix this most players will be fine!
    (1)

  2. #2
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Neifirst View Post
    And here’s one of the worst failures of this game. Only 3 times per second plus RTD = Titan wipe!!!!

    And it is not because of a bad connection only because 3times per second is definitely not enough!!!

    333ms from the game to ask what you are doing at this and only this moment plus RTD = half a second (maybe more) to late from what really happens in the game, means that many players can't react in time on boss mechanics. This is what most people here will experience as „server lags“ !!!
    THATS the big problem, and this problem is just a SE problem, never had it in any other MMMORPGs (free to play or abo).
    If SE just fix this most players will be fine!
    That's a global update for the entire game world. It's been known since long before SE increased it's frequency that your positional data gets updated when you commit actions in game. That's why you see some people doing odd things as they leave the prediction circles--it's an attempt to give the server a heads-up that they've gotten out of the way.

    It basically boils down to knowing the system, the fight, and how to best position yourself and react in a fashion to ensure the server knows you are out of the way in time. If you are relying solely on animations to judge how long it is safe to stand inside a prediction marker, then you may very well be shooting yourself in the foot because you can more or less be doubling down on your bet that you aren't gonna get bit in the arse by bad latency. Gain a better understanding of how things work and you may see your survival/success rate improves.
    (0)