It sounds like you need to be more careful with who you queue with.
It sounds like you need to be more careful with who you queue with.

Which shouldn't be the case, SE designs a penalty system that can easily be abused. The penalty should only be going to the person withdrawing and not the entire party. Or you know.. just drop the whole thing and again just give the in prog fishers what they want and put in an "In Progress Only" option and none of this nonsense will occur. The whole reason FOR this change was due to the fishing anyway, but occasional afkers and folks accidentally hitting decline, or in a group where someone else hits withdraw get punished as well. Clearly a broken system that needs to be fixed. I am not a fisher mind you and get just as frustrated with constant withdraws but I seem to be only one of a few people who want to a solution that doesn't penalize those who are not abusing the queue system.

It's a punishment for the whole entity because of the way it affects the other players in the queue. If you're queuing as a full party for a raid, and your party cancels, the other 16 people are impacted by any one person in your party cancelling. Hence, the whole party gets penalized. Even though it may not seem fair to you personally (since you personally didn't withdraw), it's the only fair way to do it from a system point of view (since the group you're in withdrew, impacting the queue).
Most occasional AFKers and people who make mistakes won't hit the three-time limit that results in the 30 minute penalty. It's intended to reinforce that if you're going to queue for something, you should be ready at all times.
Yes and Thank you SE for thisIt's a punishment for the whole entity because of the way it affects the other players in the queue. If you're queuing as a full party for a raid, and your party cancels, the other 16 people are impacted by any one person in your party cancelling. Hence, the whole party gets penalized. Even though it may not seem fair to you personally (since you personally didn't withdraw), it's the only fair way to do it from a system point of view (since the group you're in withdrew, impacting the queue).
Most occasional AFKers and people who make mistakes won't hit the three-time limit that results in the 30 minute penalty. It's intended to reinforce that if you're going to queue for something, you should be ready at all times.
Boo Who someone can't do anything cause they work with Griefers.Which shouldn't be the case, SE designs a penalty system that can easily be abused. The penalty should only be going to the person withdrawing and not the entire party. Or you know.. just drop the whole thing and again just give the in prog fishers what they want and put in an "In Progress Only" option and none of this nonsense will occur. The whole reason FOR this change was due to the fishing anyway, but occasional afkers and folks accidentally hitting decline, or in a group where someone else hits withdraw get punished as well. Clearly a broken system that needs to be fixed. I am not a fisher mind you and get just as frustrated with constant withdraws but I seem to be only one of a few people who want to a solution that doesn't penalize those who are not abusing the queue system.
Duty finder queue for DPS when an in progress only option is added for tanks...
It has been discussed to death and this is why it will never happen. Its not meant to be a get full credit for half the run option, its meant to help parties that lost someone and needs a replacement only. If you don't have time to do a whole dungeon, here's a novel idea... Don't queue. Wow. Difficult I know.
Last edited by AzakaTonnerre; 11-04-2014 at 09:18 AM.


You know there's only so many in progress runs available. You think all the tanks are going to jump into "in progress only" to wait 20 minutes for a 0/3 run instead of jumping into a fresh dungeon immediately?
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