I love it. Now we know that everytime someone withdraws or allows the timer to run out, you know he's getting punished.
I love it. Now we know that everytime someone withdraws or allows the timer to run out, you know he's getting punished.

 
			
			
				Please do not queue if you are not going to be ready around the estimated time.
That is it. Hiding the progress label would not stop bored tanks like me from re-queueing every 15 seconds for an hour.



 
			
			
				Before the patch, I would average 20-40 minutes queued for something and another 5-20 minutes of withdrawal spam. I haven't encountered a single withdrawal since the patch.
I'm loving this new penalty system.

 
			
			
				At this point I don't care what S-E adds or removes so long as it results in DmgAtton playing something that isn't this game.


 
			
			
				The only issue I have with the lockout system is when you are in a cutscene, and are unable to do anything but withdraw, unless the cutscene ends fast enough. I've been behind on my story missions so I've been catching up on them, and while doing so I like to sit in queue because they aren't exactly instant. But they have a habit of popping the immediate a cutscene starts that winds up lasting longer than a minute. This has happened 3 times, all separated by hours, yet even still, after the 3rd withdraw, I was locked out for 30 minutes.
That in itself is just stupid. I can understand the lockout system being made to prevent people from trolling queues by queuing multiple times without ever accepting in short bursts. However only 3 withdraws at any point throughout the day, after the 3rd, you will always get a lockout? What does this do exactly but act as an annoyance for people who are actually trying to queue legitly?
Last edited by Ditto; 11-02-2014 at 03:05 PM.
You were punished for lack of situational awareness and also causing 3, 7, or 23 other players to have a que failure. That is a risk everyone takes when doing story, levequests, fates, hunts and crafting. If you are worried about strike 3 don't start doing something else that takes time while in a que when you already have 2 strikes.The only issue I have with the lockout system is when you are in a cutscene, and are unable to do anything but withdraw, unless the cutscene ends fast enough. I've been behind on my story missions so I've been catching up on them, and while doing so I like to sit in queue because they aren't exactly instant. But they have a habit of popping the immediate a cutscene starts that winds up lasting longer than a minute. This has happened 3 times, all separated by hours, yet even still, after the 3rd withdraw, I was locked out for 30 minutes.


 
			
			
				Oh god what horror, they had to press ready a second time immediately after because I'm a DPS and there are millions of DPS just waiting in queue who would've taken my spot the immediate the queue withdrew anyway!You were punished for lack of situational awareness and also causing 3, 7, or 23 other players to have a que failure. That is a risk everyone takes when doing story, levequests, fates, hunts and crafting. If you are worried about strike 3 don't start doing something else that takes time while in a que when you already have 2 strikes.
That 'punishment', is a joke.
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			 Originally Posted by Lovescake
 Originally Posted by Lovescake
					

 
			
 
			 
			