I can second this I've never had any issue Esuna/leeching the DoT's off on time for WHM and SCH.Uh it's definitely possible to heal all the dots. I do it all the time and so has every other healer in my FC. Prey can be passed but there is no point. DPS not being stunned will kill the boss faster and Tail Screw can never kill you unless the dot isn't healed so might as well have the tank eat the stun.
Only issue I ever have is last boss where everyone really really tries as hard as they can to stay out of range ofme as much as possible xD

Not only that, you don't need to "guess" which dps he's going to Tail Screw as he turns to them when he starts the cast.Uh it's definitely possible to heal all the dots. I do it all the time and so has every other healer in my FC. Prey can be passed but there is no point. DPS not being stunned will kill the boss faster and Tail Screw can never kill you unless the dot isn't healed so might as well have the tank eat the stun.

There are times where the boss hits all three with slime at once while continuing to DPS the tank with impale (in his hastened state). You will not remove all the dots, bring all players back to full life and keep tank alive before he targets his victim with tail swipe.... Your best option as healer (while keeping the tank alive is to guess who will be selected for tail swipe and dispell theirs first otherwise you will be reviving a fallen ally.Uh it's definitely possible to heal all the dots. I do it all the time and so has every other healer in my FC. Prey can be passed but there is no point. DPS not being stunned will kill the boss faster and Tail Screw can never kill you unless the dot isn't healed so might as well have the tank eat the stun.
How do you pass prey along? And are you PC or Ps3/4? I'd like to know for the next time I tank this as my strat was to time my stun before Prey took hold of me in moments I see where the healer is in need of a few moments to heal team remove effects etc, and it worked alot.I can confirm you can pass Prey. I regularly take it off my tank, or if tanking, pass it to one of my DPS who can't stun. The idea is to ensure that someone, tank or DPS can stun the next incoming Tail Screw. And it IS possible to remove all the slime debuffs, especially if the above method is used. Not easy, no, but totally doable.
And yes, the Kraken's HP is a little much.
Last edited by Zedd702; 11-11-2014 at 06:15 AM. Reason: clarity
I can confirm you can pass Prey. I regularly take it off my tank, or if tanking, pass it to one of my DPS who can't stun. The idea is to ensure that someone, tank or DPS can stun the next incoming Tail Screw. And it IS possible to remove all the slime debuffs, especially if the above method is used. Not easy, no, but totally doable.I hope you know that the ability "Prey" cannot be dispelled, it is a guaranteed stun against your teams tanker... That ability alone can cause a wipe. Someone rumored that the tether can be passed along to another team member, but I've yet to witness it. Unsure if it is a PC function or w/e. Anyway, the healer cannot dispel three slime quick enough to "guess" which teammate will be selected for the whirlwind to one shot especially with the DoT's the slime provides. There's plenty of mechanic to go around that fight to make it more difficult than either of the other two bosses in Sastasha HM.
And yes, the Kraken's HP is a little much.


prey from first boss can be passed to others and should be, that way tank can stun tail screw ( or you can just eat and just dispel the slimes) imhio either strat is fine
anyway I agree that kraken health is a little too much
Last edited by Remedi; 11-06-2014 at 06:08 AM.



Re: Kraken's HP
He seems to "cap" the number of arms he uses at around 50% or so when he starts throwing in waves of all-arms that just smack people around for a little while. I feel the fight would flow better if his HP was reduced so he was only at 25 or 30% hp at that point.

Ignoring tentacles and just killing arms speeds up the fight a lot. Also there are break points (I know the last is at 40%, not sure on the others off the top of my head) where the boss resets his arms without casting World's End so you can just burn him and ignore all adds if he's close to those.Can the final boss' HP be cut down by 3/4, please? It has way too many hit points and does nothing special to have that much HP. I feel like I am in that fight longer than the entire dungeon because it has so much.
Please reduce it, or have damaging the arms also hurt the kraken considering it's just a part to the monster itself.



I agree with the HP fight. It's not a difficult fight at all but compared to the length of the dungeon itself, his screentime is WAY longer than it should be. And it doesn't help that he's a rehashed boss from Hullbreaker (which annoys me the most).

It is a rather boring fight it's really attrition.
All just cuz SE wanted to say
"Release the kraken!!"
I mean c'mon lol, they even made the shiva achievement called
Let it go.
I mean do we really need to go there XD
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