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  1. #1
    Player
    Elenya's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    7
    Character
    Elenya Silvermoon
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70

    [Suggestion] Disciple of the Land - Guilds - Less expensive teleports

    At the end of the game, harvesters travel a lot of distance to collect rare materials for crafters in each cities via the market. For example, collecting from unspoiled nodes will make the harvester travel a lot more often to different areas, which are often far from each other and generate higher traveling costs.

    Suggestion:
    Popular harvester could build relationship (reputation) with the three main city, by providing materials to each harvester guild, and in exchange, have a reduced prices for teleports related to each city where the harvester is known and appreciated.

    Example:
    If a botanist helps a lot Gridania via the guild of botanists, the city, in exchange, will charge a lesser cost for teleports for all locations linked to it ( Black Shroud ).
    (0)

  2. #2
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Yes gatherers may be teleporting a lot, but its usually to gather somehting to sell, which mitigates the cost to teleport. It would be slightly unfair for DoL to get reduced costs to teleport whilst all other classes still have to pay full price. I find myself as a crafter teleporting all over the place, and as a DoM/DoW also teleporting all over the place. Also you can set destinations as a favourite (can not remember how many you can set as favourite off the top of my head), which reduces teleportation cost to that destination, so maybe you can do that. Also fc buffs if it is such an issue for you.

    TLR Gatherers teleport to nodes to gather to make money, use money you make to pay for teleports.
    (0)