Sadly there's no way they can do that without redoing the system from the ground up to take into consideration "fresh instances" and "in progress instances" - so it's nothing they'd likely do until a major overhaul, like maybe sometime in 3.x line of updates.

If that were the case, then how exactly does "In Progress" feature actually work then? Because clearly they can sort out which is which as the in progress clearly has a check as to the progress of the dungeon.





I don't think it prioritizes in progress runs over new runs currently. I've had friends that lose a player ask me to join, only to have me end up in a brand new run. I don't think an in progress only feature would fix anything, though. If anything it would make the queue worse because the vast majority of people would want to JIP rather than start a new run. All we'd see is threads complaining about how JIP queue is broken and/or has incredibly long wait times. You can't join an in progress run if nobody ever starts them from the beginning...
It basically queries the current dungeons and finds the ones that has some progress based on if say x boss is dead or past a certain barrier (like trash pulls in CT/ST etc.) Basically an "In progress only" being separate from new instances would require a different interface which is something they'd likely do come the expansion if anything.




http://youtu.be/l4GF_qOvHL4
I feel this video is relevant to this discussion!



There's something I learned last month that might be interesting to know. Say you queue for expert roulette, and you get Sastasha HM. Let's say the healer drops because they hate the dungeon. If you have a healer in your FC queue for Sastasha HM in progress, they won't get your group. If, however, they queue for Expert Roulette join in progress, they might get you. Queues for specific dungeons are apparently different from roulette queues.

This is bad as a dps, sometimes i go to the wc and the window pops when im not there, always as a dps, when i go pld or whm doesnt happen

Turn up the volume. Pinch it off.
I admit, I'll miss the old game of queuing and releasing five or six times before starting a dungeon (not even fishing for in-progress, but to ensure my party is riled up and annoyed before I get in there), but this makes it less painful to play as DPS.
And ferchissakes, people. Don't queue until you are sure yer ready to go.



A LOT of my friends missed the notice about this. Every time someone asks me to party them I have to tell them about the party-wide withdraw strikes, because I don't trust that they know about it. I don't care about the solo withdraw/timeout penalty though. I don't see how the party-wide one encourages group play with strangers. Not only can strangers troll you this way, but they can also do it by mistake because of being uniformed. You have to be super paranoid and make sure every random person and their mother knows about the penalty or risk getting a lockout. lol
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



