I disagree. Balancing on healers was needed. 8 Healer parties are annoying to kill and damn near impossible.
So yeah, casters got nuked. Healers got nuked on both our offensive AND defensive capabilities. It sucks knowing that healers literally can only heal and die.
SE needs to understand that things in a PvP don't NEED to be balanced like how they are doing. It just needs to be fun. As it stands right now, I haven't been back to Frontlines since the healer nerf. I had already bought a shit ton of lube from before...I don't need to buy the factory to make it to keep my ass from being gangbanged.
I main a BLM, and them taking away Flare from us means they now jack-shit about balance.
I just finished leveling NIN to 50 though, so that might be my new main in FL. Otherwise I'll just go as WHM.
SE, please understand what the hell you're doing before you make a class damn near useless, it drives people away.
um wth your drg friend was doing lol, im drg and i averaged 10-15kills a game in FL. I dont play it anymore cause its just shit and a big zergfest no skill required. The wolves den is where skill takes place, to bad its dead and will never be revived
Ah, yes, the mythical 8 man healer parties. It's hilarious that I used to run Frontlines A LOT and never got into a party with anything more than three. One WHM and two SCH. Hell, even before the Cleric Stance, people would show up and see two healers and then switch off to be something else.
I've gone up against one with 5, and been in one with 6. They exist, though they are rare.Ah, yes, the mythical 8 man healer parties. It's hilarious that I used to run Frontlines A LOT and never got into a party with anything more than three. One WHM and two SCH. Hell, even before the Cleric Stance, people would show up and see two healers and then switch off to be something else.
Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?
I like how WHMs keep getting nerfed. Lmao. Yeah, holy was a bit OP in FL, and so was a large group of WHMs, but the nerfs are funny because generally WHMs are not as valued as SCH in PvP. Taking away the few things WHMs are actually valued for is odd. I wonder how much more they're going to nerf the healing underdog...
Doesn't really effect me since I main SCH in PvP.
Before 2.4, teams with 3 or 4 healers were fairly common, especially on the Maelstrom. Not only did we (Adders) have to try and break a group full of healers, but we had to contend with a GC that usually gets first place in frontline, at least on the primal datacenter.
Last edited by Brianmj; 11-01-2014 at 12:13 PM.
Oh yeah, I've fought tons of teams with 4 healers, more than that is kind of rare.
Am I a butterfly dreaming I'm a man... Or a bowling ball dreaming I'm a plate of sashimi?
I seriously think BLM has replaced SMN and bard as easiest to kill in FL. The class is over, hopefully they do red mage and go crazy over caster for a while, cause they seem to be all mele crazy at the moment.
I personally never saw more than 3 healers per party in the opposite teams in the 276 frontlines I've played. Most would be 5 or 6 healers in 1 flag, with two different parties combined (B assisting whatever), and going back to 3 healers max after regrouping.Ah, yes, the mythical 8 man healer parties. It's hilarious that I used to run Frontlines A LOT and never got into a party with anything more than three. One WHM and two SCH. Hell, even before the Cleric Stance, people would show up and see two healers and then switch off to be something else.
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