Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Light grinding is just about right. I'm 40 light away from my second Nexus this morning. Not everything needs to be easy.
    (0)

  2. #12
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Felis View Post
    Another way to balance it would be to make primal fights harder, so it need more time.
    *blink* You want to correct the imbalance by making the overall process take longer?

    Nexus lights are fine. If you want to go crazy and live on Garuda's mountain, you can; you also get reasonable credit for doing things you would be doing anyway.

    My only gripe is that the Dragon's Neck Trial gives feeble light as its base reward, which is not consistent with similar trials.
    (0)

  3. #13
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    Bumped up how? Dungeons already give bright and brillaint lights. Another bump up would push it into blinding and newborn star territory (making ST grinds for lights pointless), making nexus acquirement very fast in the long run and square will not have that.
    And? ST grinds for light are already pointless. It's much, much faster to grind HM primals. It's much easier to identify which primal is on bonus than it is to figure out which dungeon or whether ST is on bonus.

    Even if the new dungeons were blinding/newborn star, they currently take long enough that it will STILL be faster to grind HM primals, but it would at least be closer. This isn't about making the grind shorter overall, it's about having more options. It seems like the new content is a good place to put that.
    (1)

  4. #14
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    You know as well as I do that Square would never give easier content that much light. Relics have and always will be a massive grind sink.
    (0)

  5. #15
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    You know as well as I do that Square would never give easier content that much light. Relics have and always will be a massive grind sink.
    You're not making any sense. Best grind is garuda HM on bonus, which is insanely easy for anyone with a novus. Are you saying the new dungeons are easier than HM primals?
    (0)

  6. #16
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    I'm sad 2nd coil lights were nerfed, that's where I was planning on doing a lot of my light farming, while helping FC members get gear/clear turns. :\ I mean in theory it makes sense, full statics and the occasional good pug group can farm turns pretty easily I guess, but they are still a bit time consuming and a lot more stressful than grinding something like Garuda HM. It is VERY easy to wipe on 2nd coil. And when you're bringing in new or old returning players (AKA new), chances are you're not farming anyway.

    Actually does anyone know if you also get bonus lights if there's someone in the group who hasn't cleared before? And does it seem like roulettes give bonus lights?
    (0)

  7. #17
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Bumped up how? Dungeons already give bright and brillaint lights. Another bump up would push it into blinding and newborn star territory (making ST grinds for lights pointless), making nexus acquirement very fast in the long run and square will not have that.
    You don't seem to understand, as it is right now primals fights take less time to be completed and are more rewarding than dungeons, to the point that no one runs dungeons for light, only primals, boosting the light bonus of dungeons would only make it on par with trials.
    (1)

  8. #18
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    Also, the reason why you get higher amounts of light for dungeons/ST is because they take more time whereas primals take less time, thus you get less light.
    EX primals you get a good amount of light too. I'm pretty sure I got brilliant in Ramuh EX :/.
    (0)

  9. #19
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alukah View Post
    You don't seem to understand, as it is right now primals fights take less time to be completed and are more rewarding than dungeons, to the point that no one runs dungeons for light, only primals, boosting the light bonus of dungeons would only make it on par with trials.
    Have you seen the way people zerg Garuda HM for light? No one wants to deal with that in their dungeons.
    (0)

Page 2 of 2 FirstFirst 1 2