Right now, we have two situations:
1. I hit withdraw a few times, annoying other players and maybe wasting a minute of their time
2. I enter the trial roulette and get paired up with 2 ninjas who spent 2 hours in queue then I leave, leaving them without the means to complete the run unless someone joins in progress at 0/3 (unlikely)

Both assess the same penalty for some reason!

So here's how it should have worked, in 2 parts!:
-Every time you hit withdraw, you get an increasing time penalty until you can go again (from 0, 1, 3, 5, 10 minutes). This decays over the course of a few hours. This prevents spamming which was the problem!
-You finally add another checkbox to ONLY search for in-progress runs. This means you don't have to spam anymore!

So simple, yet.. they choose the bludgeon method to unfairly punish players. How are all those ninjas sitting in queue for over an hour feeling about this now? Oops you went to grab a drink after sitting in queue for so long now you have a strike.