@ TomTom: I think this is SE's lame attempt to create some kind of "challenge / difficult content" for Crafters.

If you think about it, Adventurers are faced with (awful, lame) Gimmicks in Coil every major patch. Primals have their new tricks and Gimmicks to overcome / learn. So what does SE give to Crafters to make it more "challenging" each new patch?

This is their answer: Harder and harder requirements and RNG / Luck. Not very inspired and unfortunate IMHO.


@ Nyalia: Yah, I agree. I hope we get a cheaper source of Mastercrafts soon. I think this also ties into SE's "pacing" of the game and gear distribution. They probably know that if they introduced a cheap source for MCs now that it might make it too "easy" for most of the players to max out their gear and be done with nothing left, until the next Gear Grind / Patch. Ugh.