I'm "lucky" in that I don't have my supra tools yet. So, getting NQ token items isn't really a bad thing for me, as long as I don't get too many. So far, I've made 1x HQ and 2x NQ token items for my focus class (WVR). I'm a bit scared to try to make the rest.

I hear Reclaim is great for this. If you don't get an Excellent for your BB, reclaim. Of course, that requires you to hold back a TON of CP, but saves you money in the long run. At least FC3s are now trivial to get and the price of them is tanking!

Here's the rotation I'm using, btw. This isn't necessarily ideal, but it's what I got. If I don't get an Excellent for the BB, my final chance is always about 18%. First of all, I have fully melded AF, fully melded demimateria accessories, Artisan's Spectacles, the Artisan's Tool, and the Artisan's offhand. I've melded only a single Competence IV into my offhand so far. With Bouillabaisse, I have 395 CP.

With all of this, I can only benefit from 3x PbP. After that, PbP gives me 79 progress, and CSII under IngII gives me 78 progress. 801-267-178-118 = 238 progress remaining. 238/3=80, so 3x CSII will barely not be enough to finish the synth. However, CSII without IngII gives me ~61 progress. 61*4=244, so I can actually completely ditch IngII if I want and just use CSII three times at random points during the synth without worrying about IngII. This saves me a fair amount of CP.


Generally, what I do, is start off by using PbP three times under Steady Hand (not SHII) and WN, taking ToT opportunities I get there, but making sure to use all three PbPs under both SH and WN. After that, if SHII is up, I prioritize ToT first, and HT second. If SHII is down, I prioritize CZ if CZ is down (NEVER clip CZ). If SHII is down and CZ has 1-2 steps remaining, I use CSII until CZ wears off, then recast CZ before going into another SHII + HT stretch. I try to time MMII to go off when SHII is down.


More specifically

Legend
(G:ToT = if condition is Good, use Tricks of the Trade)
(GToT* = if condition is Good, use Tricks of the Trade, but only on one of these marked chances)
(Careful Synthesis II** = only use three of these total! The fourth will finish the synth with my stats)

&&& =
[If CZ time remaining = 2:
- Careful Synthesis II**
- If Good, ToT, otherwise, Careful Synthesis II** (G:ToT)
- Comfort Zone (G:ToT)]
[If CZ time remaining = 1:
- Careful Synthesis II** (G:ToT)
- Comfort Zone (G:ToT)]
[If CZ time remaining = 0:
- Comfort Zone (G:ToT)]


Rotation
Comfort Zone (G:ToT)
Inner Quiet (G:ToT)
Steady Hand (G:ToT*)
Waste Not (G:ToT*)
Piece by Piece (G:ToT*)
Piece by Piece (G:ToT*)
Piece by Piece (G:ToT)

&&&

Steady Hand II (G:ToT)
Hasty Touch (G:ToT)
Hasty Touch (G:ToT)
[If SHII is still up: Hasty Touch (G:ToT)]
[If SHII is still up: Hasty Touch (G:ToT)]
[If durability>10 and SHII is still up: Hasty Touch (G:ToT)]
[If (SHII is not up or durability<25), and CZ time remaining = 0: Comfort Zone (G:ToT)]
[If durability<25 and CZ time remaining = 0: Comfort Zone (G:ToT)]
[If durability>20 and SHII is not up, Careful Synthesis II** (G:ToT)]
[If durability<25 and CZ time remaining = 0, Comfort Zone (G:ToT)]
Master's Mend II

&&&

Steady Hand II (G:ToT)
Hasty Touch (G:ToT)
Hasty Touch (G:ToT)
[If SHII is still up: Hasty Touch (G:ToT)]
[If SHII is still up: Hasty Touch (G:ToT)]
[If SHII is still up: Hasty Touch (G:ToT)]
[If SHII is down and CZ time remaining = 0: Comfort Zone]

[If durability>50 and CP~=153-239:
- Steady Hand II (G:ToT)
- While SHII is up and durability is greater than (50-10*(Careful Synthesis II uses)): Hasty Touch (G:ToT)]

[If durability<25 and CP>312, Master's Mend II (G:ToT)]
[If durability<65 and CP>240, Manipulation (G:ToT)]

[If durability>(50-10*(Careful Synthesis II uses)) and CP>152:
- Steady Hand II (G:ToT)
- While SHII is up and durability is greater than (50-10*(Careful Synthesis II uses)): Hasty Touch (G:ToT)]

[If you find yourself with 130<CP<153, and durability equal to exactly ((55 or 60)-10*(Careful Synthesis II uses)), use Steady Hand II followed by Hasty touch]
[If you find yourself with CP<153, but with durability greater than (50-10*(Careful Synthesis II uses)), and SHII is down, use CSII until you hit 3x total uses, taking the Goods as you get them]
[If you find yourself with CP<153, but with durability greater than (50-10*(Careful Synthesis II uses)), and SHII is down, and you've used CSII three times already, use Hasty Touch]

[Basically, repeat the above until CP<153 and durability is equal to ((45 or 50)-10*(Careful Synthesis II uses)), then do this finisher]

Steady Hand [22 CP] (unless SHII still has 4 turns left)
(If Excellent: Byregot's Blessing)
Great Strides [32 CP]
(If Excellent or Good: Byregot's Blessing, then Careful Synthesis II until done)
Ingenuity II [32 CP]
(If Excellent or Good: Byregot's Blessing, then Careful Synthesis II until done)
Innovation [18 CP]
Byregot's Blessing [24 CP]
Careful Synthesis II until done


This is all highly RNG dependent. I don't have good advice on when to give up and use reclaim. In fact, the above rotation can't fit in reclaim for most of the classes (all but ALC, CUL, and GSM) unless I remove Manipulation, which I probably will do if I want reclaim. Alternatively, I can remove Innovation or Ingenuity II, but I think they're useful enough for the finisher. Innovation is likely the less useful of the two.

YMMV.