Page 13 of 18 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 174
  1. #121
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Bishop81 View Post
    Leveling NIN in my spare time, noticed this too.

    The amount of time it takes for the mudras to register varies a bit.

    Maybe they should do it client side, i.e. only send the mudras after Ninjitsu is hit, then send them all at once.

    PS: They should do this for Swiftcast too - another ability that doesn't do anything by itself but modify the ability following it.
    i thought the exact same thing, its not like it would be difficult to do either, but yet SE in their brilliant wisdom cant come up with this?
    (0)

  2. #122
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    I wiped my T9 group because of a lagged mudra yesterday.

    I was trying to cast Huton pre pull, but apparently, it went to Hyoton, and pulled Nael from across the arena.

    just sayin
    (0)

  3. #123
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Aiurily View Post
    Seriously, my mudras did literally the same when that happened to me, I was shocked that I wasn't usually experiencing animation lock but just... lag.

    As for YoshiP's dismissive response during the latest Live Letter, I'm sorry if I'm being blunt but I found it a little bit insulting. They can do better than that. It's their job, not ours to deal with it.
    (3)

  4. #124
    Player
    yillin's Avatar
    Join Date
    Nov 2013
    Posts
    23
    Character
    Mikha Lestoda
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Aiurily View Post
    Gosh, the ones you do in the beginning aren't even that fast for me. Mine are even more sluggish.
    (0)

  5. #125
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    My mudra lag has been much worse since 2.45 was released. Has this been a thing for others?
    (0)

  6. #126
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Velhart View Post
    My mudra lag has been much worse since 2.45 was released. Has this been a thing for others?
    I can't say it's been an overall issues since 2.45. But when it DOES lag, it's god awful.
    (0)

  7. #127
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ShaolinMike View Post
    I can't say it's been an overall issues since 2.45. But when it DOES lag, it's god awful.
    For me at least it has been more of a pain than usual, especially in raids. Use to be something that happened only once in a while for me. Nothing on my end has changed.
    (0)

  8. #128
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    I've been having lots of fun with this. Sometimes its so bad (like in ST or large fates) Raitons animation actually starts going off when I actually inputted Huton, as if it just sorta overlooked my last mudra for a few seconds. Sometimes it catches on and casts the correct thing, other times I think perhaps I messed up and hit the last mudra again only to get a rabbit. Rather frustrating that they took the time to nerf ninja but not fix the most glaring issue with the class.
    (2)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

  9. #129
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    I'd just like a system in place so that everything goes at the same speed, its really annoying when sometimes they are baby smooth, then the next mudra they are super slow. Messes with the rhythm of things.
    (0)

  10. #130
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Ran into this myself. Each Mudra was literally 1 GCD. Changed around a bunch of stuff to try and pinpoint the issue, since I haven't heard of anyone's delay being that bad.

    Things I tried

    - Different Video Cards (Graphic Delay?)
    - Changing system power profiles (System Delay)
    - Changing Computers (system/driver issues)
    - lowering graphic settings and frame rate settings (again, maybe graphical delay)

    I was so confused, because my ping to the NA server is 30 ms and I don't have issues dodging etc and this really looked like a strictly "input delay" to the server.

    What I found was that the Packet Monitoring through my network firewall was doing something to the packets each time it verified them going out. I'm not great with networking, but I think it messed up their order after the verification, causing them to have to be sent again, up to the point where SE recognizes it on their end and then send their input back. (sometimes the delay is worse/better?)

    By giving FFXIV direct access through my firewall without packet verification, now I have the normal 0.5s Mudras and can fit them all between the GCD.


    -------------------------------------------------------------------

    I'd bet this is actually an issue with all skills (Hallowed Ground, Bennediction, Tank Buff CD's going off but tank still taking huge damage)

    Anything that goes out and requires verification before SE reply's with the changes.

    I think that the NIN mudras make it so noticeable because it requires so much verification compared to other skills.

    i.e.
    Ten -> eTn (nope) neT (nope) Ten (Yes) <- Shuriken
    Chi -> ihC (nope) -> Chi (Yes) -> Ten + Chi? (Yes) <- Raiton
    (0)
    Last edited by Judge_Xero; 01-24-2015 at 10:34 PM.

Page 13 of 18 FirstFirst ... 3 11 12 13 14 15 ... LastLast