Gahhh...mudra lag not nudes lag...wtf autocorrect?!

There is lag and not only on mudras it started to appear on other skills (like combo disappearing or you press a skill and it doesn't activate) since 2.4 :/ I'm glad I am not the only one with this.
Last edited by Feldt; 11-14-2014 at 06:31 AM.


Maybe the hamsters on the servers gave up?
I sadly haven't had time to read thread, to see if we are all having the same issues.Mine- are not macro'd(No difference)
I know various things that could be causing it, mostly animation lock. Regardless of even that issue, they feel clunky feel bad to press. It's even worse when they activate out of order. Not only that but they should be clearer, the Kanji animation should light up on the color of the Mudra, so I know exactly which one I'm pressing. I'm sorry, I can read em if I actually payed attention but its absurd. Sometimes I press Ten Chi, and only Chi activates but I'm not sure if it's Chi or Ten that activated at first glance, there's no counter. They don't cancel animations so make em feel extra clunky, unless I activate them after only Spinning Edge/Mutilate as they have the shortest animations. Regardless, Ninjutsu also don't feel good to activate after the mudra, the mudra needs to disappear for ninjutsu to activate because of the 0.5 GCD it shares with the mudra.
Last edited by AkiraTsurugi; 11-14-2014 at 08:23 AM. Reason: Mudra animation should light up in reference to skill color.
Yeah, I've had multiple incidents where my Mudra will visibly animate on the screen for a couple of seconds, but then not register.
I am not talking about double taps here. Say I want to do Ten->Chi->Jin. On the keyboard (or gamepad, doesn't matter), I will input Ten, and then queue up the Chi button within a quarter or half second, before the 'ninjutsu cooldown' has actually finished. Ten will register on my screen, play the audio cue, but then the animation will actually cancel and cause Chi to occur first - the game server totally ignores my input for Ten even though the button registered and the client said that the action was completed.
Essentially the action queue in the game will actually allow the next mudra in the queue to totally overwrite the first mudra to input, usually randomly and based on lag. The result is that you really can't do a 'proper' half-second-per-step ninjutsu, meaning more complex ninjutsus will either actually cause you to enter a small (but noticable) GCD deficit depending on lag.
I've even had moments where the jingle for casting the ninjutsu goes off, along with a portion of the animation, and then whatever weaponskill from my dagger chain I queue next goes in and the Ninjutsu itself is ignored...leaving me with a damn rabbit icon staring back at me. Not good.
video games are bad
I sent a ticket about it a day ago. Glad I found this thread now.
Its indeed a very sluggish thing, I've been suffering from it for a while and it causes me to lose dps and to execute the wrong Mudras, or even Bunny sometimes.
Might be animation lock as some have mentioned, I do not know why some skills have much longer animations than others. For example if you use BFB then IR then PD, you will notice that PD activates much faster than BFB and IR do.



Stuck a question for the live letter about this in one of the question threads.
10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238
Thank you very much!Stuck a question for the live letter about this in one of the question threads.
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