Quote Originally Posted by whereismymind86 View Post
I say the solution is to only let each person get one thing per run, you can run as much as you want, but if you take an oil you can't get a sand, if you take a piece of gear you can't get anything else till you're next run, it would operate much closer to how it used to, with people only taking what they need, just without the weekly cap.
This right here, 100%. It'd still impose a grind, but grinds can be good, until they become bad. But this post right here is a perfect solution. RNGatan has set up residence in ST lately, been seeing players who intentionally get locked out of Amon and Xande win sands and oil, players who spend more time eating dirt than hitting mobs win sands and oils, and UATs. Plural form, not just won. Players who burst their butts end up with rolls 13 and below. Seen it multiple, multiple runs.