Quote Originally Posted by whereismymind86 View Post
I say the solution is to only let each person get one thing per run,
Problem would be people getting an item, then leaving since it's pointless for them to continue on that run. Then, after each boss, the group has to wait for new people to join, catch up to the group, etc.
A quicker fix would be to make the oil/sand/unidentified stones one of each per run max. That way, a person could not win more than one of them in a run but likely spread out enough that we wouldn't get a churn in the group.

Though, personal loot does lead to a LOT less drama overall. It could even help with some of the queue times if they allow people to queue and get personal loot for their off-classes. For example, my WHM doesn't need any gear from ST.
However, my MNK does. So, I queue as WHM but my personal loot setting is MNK. Even better if I could queue as multiple classes, but have my own personal loot setting for just the one that I want.