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  1. #1
    Player
    whereismymind86's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    11
    Character
    Rickemadracht Ricard
    World
    Famfrit
    Main Class
    Conjurer Lv 60
    I say the solution is to only let each person get one thing per run, you can run as much as you want, but if you take an oil you can't get a sand, if you take a piece of gear you can't get anything else till you're next run, it would operate much closer to how it used to, with people only taking what they need, just without the weekly cap.
    (3)

  2. #2
    Player
    Ren_Taka's Avatar
    Join Date
    Jul 2014
    Posts
    15
    Character
    Zazie Rainyday
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by whereismymind86 View Post
    I say the solution is to only let each person get one thing per run,
    Problem would be people getting an item, then leaving since it's pointless for them to continue on that run. Then, after each boss, the group has to wait for new people to join, catch up to the group, etc.
    A quicker fix would be to make the oil/sand/unidentified stones one of each per run max. That way, a person could not win more than one of them in a run but likely spread out enough that we wouldn't get a churn in the group.

    Though, personal loot does lead to a LOT less drama overall. It could even help with some of the queue times if they allow people to queue and get personal loot for their off-classes. For example, my WHM doesn't need any gear from ST.
    However, my MNK does. So, I queue as WHM but my personal loot setting is MNK. Even better if I could queue as multiple classes, but have my own personal loot setting for just the one that I want.
    (1)

  3. #3
    Player
    Urtear's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Ultear Milkovich
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by whereismymind86 View Post
    I say the solution is to only let each person get one thing per run, you can run as much as you want, but if you take an oil you can't get a sand, if you take a piece of gear you can't get anything else till you're next run, it would operate much closer to how it used to, with people only taking what they need, just without the weekly cap.
    This right here, 100%. It'd still impose a grind, but grinds can be good, until they become bad. But this post right here is a perfect solution. RNGatan has set up residence in ST lately, been seeing players who intentionally get locked out of Amon and Xande win sands and oil, players who spend more time eating dirt than hitting mobs win sands and oils, and UATs. Plural form, not just won. Players who burst their butts end up with rolls 13 and below. Seen it multiple, multiple runs.
    (1)

    From other people's point of view, I look like a monster. I'm a stupid woman who imagines she can create a happy life by piling up her sins