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Thread: Problem with DF

  1. #71
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Tanks already get extra gil for being adventurers in need in roulettes and said roulettes give tomestones on top of it. Tanks also get unique mounts for doing expert dungeons 50 times. What else are you going to give tanks without making them be so glamorous that makes other classes not worth playing? Face it, no one is going to play tank and Square can't really force people to play a class they don't want to play as. Tanking isn't simply for everyone.
    EVERYONE gets extra gil when their role is up for adventurer in need. Tank mounts are for 200 Coil/EX primal runs.

    In any case, you're right. No amount of incentive is going to make people play tank if they don't already like it.
    (0)

  2. #72
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Yes, everyone CAN get the adventurer in need bonus, but because tanks are in high demand, they get the bonus far more that everyone else. But I digress.


    Rewards alone isn't going to convince people to play the role of a tank. Tanking has a certain appeal where you either like it or you don't. I prefer to keep tanks as they are now rather than Square trying to meddle with the make up of a tank to get everyone to play as one and devaule the role as a result.
    (0)

  3. #73
    Player
    Zebyxus's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    158
    Character
    Zebyxus Starshadow
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kiyouma View Post
    They should stick to releasing a tank, healer and dps at once (like they will with the expansion).

    I don't get why the first new class/job they released had to be a dps. It's like SE is oblivious to the fact the DF times were already hard enough pre 2.4.
    Thinking about it, this is only a test for the expansion, SE wants to see how new classes and jobs would be received by the player base. From a developmental standpoint that makes the most logical arguments. However I think I would not be the only one who would say that perhaps the next round of new playable roles might need to be released in a more balanced way (one new job per role (tank, DPS, healer) in one hit, rather than stringing them out).
    (0)

  4. #74
    Player
    Eliniell's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    108
    Character
    Ehri'a Zhwari
    World
    Balmung
    Main Class
    Red Mage Lv 70
    I think the bigger issue here is not being able to get into the dungeons required to complete the story rather than EXP in general. The only thing I can really say to this is.. it's an MMO, they're made to be played with friends so your best bet is trying to make a few tank / healer buddies.
    (0)

  5. #75
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
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    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The gil reward for in need tanks and healers should be linked to how many people are queued up for dps. Say if the wait is like 3 hours for dps the game should offer like 50k for a tank until the time is at an acceptable wait.
    (0)

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