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Thread: Problem with DF

  1. #21
    Player
    RyujinUzikin's Avatar
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    Oct 2013
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    Character
    Ryujin Uzikin
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Riviere View Post
    What could SE possibly do about this?
    Give better rewards for dungeons. If everyone can get something good out of everything, then maybe people would do everything.

    Cape Westwind for example is something I haven't seen touched since it came out, it's just there, picking up dust.

    They can reward better, they just don't want to so that the grind lasts until the next patch.

  2. #22
    Player
    Raist's Avatar
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    Aug 2013
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    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    1.) Increase overall EXP gain for a set duration (Until SE deems it ok to lift it when the craze is over)

    Are you taking advantage of food and Sanctuary bonus... doesn't take much to get a 50% bonus to your xp/kill, especially if you have a job at 50 already. Was tooling around on 36 PLD tonight with my Choco and pulling in 300-400xp/kill soloing leves--and these weren't even the proper level, was just doing it to spirit bond a few odd pieces waiting for a fate on daily hunt list. Imagine if you formed a group that could take on a level gap to maximize your xp, and you just burned the xp chains old school party style? Might even manage to have some fun, and maybe make some new friends... you know, like we used to do in MMORPG's. Just a thought or two....


    2.) Increase EXP gain from Fates (Gil and seals is optional)

    Are you doing level appropriate fates? Reward scales according to level difference above/below the recommended level. Don't forget the chaining FATES as well. There are some that can rack up nice chunks in some zones.


    3.) Increase EXP gain from Leves (Battlecraft leves only, seals and gil is optional as well.)

    Again... are you doing level appropriate leves? You can also adjust the level upwards for bonus xp, and get time completion bonus as well if you do them quickly.


    4.) Increase EXP gain from Quests (Again this one is optional)

    XP from quests has always been a bonus in my book. Since nearly all of them are non-repeatable, they shouldn't be a staple for leveling anyways--they are for story progression or item acquisition more than for experience points.



    As for the issue with getting into dungeons. As others mentioned, you can pre-form. Doesn't even have to be a full party. Can team up with a friend and one of you takes a job in demand, and then you swap roles and run them again. Done this with just one other person playing as a healer or a tank while I was on DPS and it was often a near instant queue when I was staring at absurd queue times in the past.

    The point is, there are already ways to improve your XP progression speed if you put your mind to it. Are you doing all that you can to maximize xp gain within the current system?

    By the way... what's with the rush? I spent all night doing various things and saw player after player already at level 45-50 NIN. Had well geared lvl 50's hopping in/out of a hunt party for about 4 hours earlier this afternoon. It's only been freaking 3 days for heaven's sake.
    (3)
    Last edited by Raist; 10-31-2014 at 01:25 PM.

  3. #23
    Player Riviere's Avatar
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    Aug 2013
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    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by RyujinUzikin View Post
    Give better rewards for dungeons. If everyone can get something good out of everything, then maybe people would do everything.

    Cape Westwind for example is something I haven't seen touched since it came out, it's just there, picking up dust.

    They can reward better, they just don't want to so that the grind lasts until the next patch.
    This will not affect anything because it's not a problem with the game itself, it's because most people don't want the responsibility of tanking or healing. There are too many DPS and too few tanks and healers. If you have 2 tanks, 1 healer and 18 DPS in queue right now and decide to give them better rewards, you'll still have 2 tanks, 1 healer and 18 DPS.

    Unless they decide to add magnificent exclusive rewards to tanks and healers (Not any of that Tank in need crap) or switch to 1 tank 1 healer 4 DPS per dungeon, expect the queues to remain as they are.
    (2)

  4. #24
    Player
    Anapingofness's Avatar
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    Mar 2011
    Location
    Gridania
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    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by KIka93 View Post
    And yet SE is not caring and is going to let this problem persist, therefore pissing a lot of people off on their first playthrough and losing quite a few long term customers. Splendid idea not to have more than just Dungeons as a reliable source of EXP, because I just asked and no one in my FC is wanting to help me.
    What do you expect SE to do?
    This is a player issue. More players want to play DDs then they do Tanks and Healers. With 2.4 out the older players are leveling Rogue/Ninja, doing the new MSQ and Hildibrand quests, some have chosen to tackle FCoB right from the start.


    Fact of the matter is that Dungeons aren't the only source of reliable exp.

    The best thing new players can do for themselves is do, in this order,
    1.Main Scenario Quests
    2.Side Quests**
    3.Hunt Log*
    4.Challenge Log*
    5.Guildhests + Guildhest Roulette
    6.Dungeons + Dungeon Roulette
    7.Fates
    8.Leves

    *Numbers 3 and 4 are more or less interchangeable. Also the Challenge Log resets weekly and scales up with you as you level.
    ** At level 41 players can start doing the Beastmen Daily quests which are repeatable.

    Without the armory bonus the amount of exp obtained from Fates and Leves is pretty abysmal. Once you get one class to lvl50 then you get a bonus based on the discrepancy of the levels between the two jobs.

    Also new players should ask their FC (if they have one) to keep up Heat of Battle II buff, to eat food even if it is cheap merchant food, and when they do log that they log out in a City or a Camp so that they can build the rested exp bonus.
    Lastly, when queuing for DF I strongly recommend that you queue during peak hours for your server, make sure that all language options are checked off and that you have selected 'join in progress'. It may help cut down the wait.

    Don't get me wrong though, I can understand your frustration but Dungeons are not the only way to get exp.
    If it is your first time going through the main scenario, you had best stick to the MSQ and SQ.
    When I took Warrior to 50 at launch I exclusively did the MSQ and SQ for my lvls. There are more then enough quests to level one person from 1-50.
    I did the dungeons to progress w/ the MSQ or for completions sake. I didn't farm them and I didn't farm Fates for exp. If I caught one otw to my next quest I did it.
    (4)
    Last edited by Anapingofness; 10-31-2014 at 02:40 PM.

  5. #25
    Player
    Mindylou's Avatar
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    Feb 2014
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    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    you should not have to play a job you don't want to in order to progress story wise...period
    I agree op 100%

    it will be a huge huge problem down the road for any new players if SE doesn't stop gating story advancement behind these dungeons.

    an alternative needs to be developed by se , I seen this as an upcoming issue a longggg time ago. and although I wont personally be affected by it, it definitely is something se should be altering its design for soon.

    its a bad design flaw imo, gating is bad...in any game and se is famous for it in xi and here as well
    (1)

  6. #26
    Player
    Roris's Avatar
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    Aug 2012
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    Limsa Lominsa
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    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Too many existing players leveling Rogue/Ninja and not enough new players or old players without a healer and tank leveled leveling healers and tanks. It's also another bad thing about relying too much on instances, if dungeons were open world you could just walk in solo or in a party and wouldn't have to wait for a queue, without a queue popping there's not much else to do except FATEs, leves and your 10 or so log entries. Sure people would still crowd in open dungeons, but that already happens in FATE zones and it wouldn't be that different if they handled mob respawns and server loads correctly.
    (2)

  7. #27
    Player
    Aldora's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Queueing up solo for a Dungeon as a DPS will always be a problem, since there will always be more DPS then there are Tanks and Healers. Especially when it comes the older content. The 2 Main Story Dungeons in particular don’t give any special rewards, next to the (bonus) Tomestones at the end.

    If you’ve never done those dungeons before and you wish to immerse yourself in the story of it, then you might find yourself ending up in a group that wants to rush to the end, skipping all the cutscenes and telling you that you should watch the cutscenes at the inn in your own time.

    Unfortunately, this is a reality that SE can’t solve by just increasing the EXP rewards, since most of the people in those dungeons have already reached the EXP cap. There is no benefit in there for them.

    As a few others have already mentioned, your best bet would be to create a party in the party finder specifically saying that you want to watch the cutscenes and that new players are welcome. Next to that, ask people from the FC if they would like to help out.

    This is my main priority as a member/officer of an FC. If people in my FC want to queue up for one of the Main Story Quest dungeons or need dungeons/trials from the Relic Reborn quests, they can always ask for my help. Otherwise they might just be wasting time waiting for the queue to pop.

    The things is, we can’t force people to help out. It’s a choice they need to make for themselves. SE tried to solve that by adding the Roulette Dungeons (with the Tomestone and Gil bonus you get after finishing the dungeon) as well as giving an additional Tomestone bonus if the group has at least 1 player that hasn’t cleared the content before.

    The next step to improve queue times should not be solved by adding more rewards for people helping out, but more in a sense that you can use different means like lowering the amount of people you need for a dungeon, or filling up the open slots with NPC’s/Companions. They should not do that for every dungeon though. Just the ones that really need it, in this case for the ones used in the older Main Story content.
    (1)

  8. #28
    Player
    Fiever's Avatar
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    Feb 2014
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    37
    Character
    Melphina Faye
    World
    Hyperion
    Main Class
    Arcanist Lv 25
    Dungeon finders in all games have been the worst for dps classes
    (2)

  9. #29
    Player
    Ellatrix's Avatar
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    Jul 2014
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    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    The solution to this problem is to make the 'adventurer in need' bonus something like 100k. Then you would be here complaining about how tanks and healers are getting so much free gil to help you level ninja instead.

    Just pay someone to tank queue with you, or do FATEs like everyone else.
    (0)

  10. #30
    Player
    Bluevann's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    The queues issue can be "fixed" by entering with a healer or tanking friend, but there's plenty other ways to get exp:

    - Use Duty Finder once a day for the Low Level and Guildhest Roulette (must be done solo. it sucks, but it's just once a day);
    - Don't forget the 1-time bonus from completing guildhests as a class for the first time (can be done with a friend);
    - Complete the hunting log;
    - Leves;
    - FATEs;
    - All of the above done several times brings challenge log completion for whooping EXP rewards (don't forget to give commendations in duty, that rewards exp as well!).
    - FC buffs, food, rest in your room when offline.

    When you run out of all the above, I suggest you take a break and park your character for EXP rest. To grind restlessly only damages yourself and it certainly isn't SE's job to change the game because of player antics. Take it easy and you'll be 50, maybe later than obsessed racing players, but certainly less frustrated than them.
    (2)

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