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Thread: Problem with DF

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  1. #1
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Once upon of time... dungeons gave shit exp and everyone depended on FATEs to level

    Then SE made dungeons giving more exp, and followed the QQ DPS can't get in.

    We just need an "I WIN" button, and make us all 50 and 1 shot all bosses
    (4)

  2. #2
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    you should not have to play a job you don't want to in order to progress story wise...period
    I agree op 100%

    it will be a huge huge problem down the road for any new players if SE doesn't stop gating story advancement behind these dungeons.

    an alternative needs to be developed by se , I seen this as an upcoming issue a longggg time ago. and although I wont personally be affected by it, it definitely is something se should be altering its design for soon.

    its a bad design flaw imo, gating is bad...in any game and se is famous for it in xi and here as well
    (1)

  3. #3
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Too many existing players leveling Rogue/Ninja and not enough new players or old players without a healer and tank leveled leveling healers and tanks. It's also another bad thing about relying too much on instances, if dungeons were open world you could just walk in solo or in a party and wouldn't have to wait for a queue, without a queue popping there's not much else to do except FATEs, leves and your 10 or so log entries. Sure people would still crowd in open dungeons, but that already happens in FATE zones and it wouldn't be that different if they handled mob respawns and server loads correctly.
    (2)

  4. #4
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Queueing up solo for a Dungeon as a DPS will always be a problem, since there will always be more DPS then there are Tanks and Healers. Especially when it comes the older content. The 2 Main Story Dungeons in particular don’t give any special rewards, next to the (bonus) Tomestones at the end.

    If you’ve never done those dungeons before and you wish to immerse yourself in the story of it, then you might find yourself ending up in a group that wants to rush to the end, skipping all the cutscenes and telling you that you should watch the cutscenes at the inn in your own time.

    Unfortunately, this is a reality that SE can’t solve by just increasing the EXP rewards, since most of the people in those dungeons have already reached the EXP cap. There is no benefit in there for them.

    As a few others have already mentioned, your best bet would be to create a party in the party finder specifically saying that you want to watch the cutscenes and that new players are welcome. Next to that, ask people from the FC if they would like to help out.

    This is my main priority as a member/officer of an FC. If people in my FC want to queue up for one of the Main Story Quest dungeons or need dungeons/trials from the Relic Reborn quests, they can always ask for my help. Otherwise they might just be wasting time waiting for the queue to pop.

    The things is, we can’t force people to help out. It’s a choice they need to make for themselves. SE tried to solve that by adding the Roulette Dungeons (with the Tomestone and Gil bonus you get after finishing the dungeon) as well as giving an additional Tomestone bonus if the group has at least 1 player that hasn’t cleared the content before.

    The next step to improve queue times should not be solved by adding more rewards for people helping out, but more in a sense that you can use different means like lowering the amount of people you need for a dungeon, or filling up the open slots with NPC’s/Companions. They should not do that for every dungeon though. Just the ones that really need it, in this case for the ones used in the older Main Story content.
    (1)

  5. #5
    Player
    Fiever's Avatar
    Join Date
    Feb 2014
    Posts
    37
    Character
    Melphina Faye
    World
    Hyperion
    Main Class
    Arcanist Lv 25
    Dungeon finders in all games have been the worst for dps classes
    (2)

  6. #6
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    The solution to this problem is to make the 'adventurer in need' bonus something like 100k. Then you would be here complaining about how tanks and healers are getting so much free gil to help you level ninja instead.

    Just pay someone to tank queue with you, or do FATEs like everyone else.
    (0)

  7. #7
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ellatrix View Post
    The solution to this problem is to make the 'adventurer in need' bonus something like 100k. Then you would be here complaining about how tanks and healers are getting so much free gil to help you level ninja instead.

    Just pay someone to tank queue with you, or do FATEs like everyone else.
    Mmm, but new players attracted by the 2.4 update may not have the luxury, knowledge, or patience to do so. Plus, some dungeons are required to proceed with main story, so queueing isn't avoidable. It's a shame if they get a bad first impression of the game.
    (0)

  8. #8
    Player
    Shadray's Avatar
    Join Date
    May 2014
    Posts
    186
    Character
    Shadry Stone
    World
    Zodiark
    Main Class
    Ninja Lv 60
    Quote Originally Posted by CGMidlander View Post
    Mmm, but new players attracted by the 2.4 update may not have the luxury, knowledge, or patience to do so. Plus, some dungeons are required to proceed with main story, so queueing isn't avoidable. It's a shame if they get a bad first impression of the game.
    Not if they roll tank or healer they won't
    (1)

  9. #9
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shadray View Post
    Not if they roll tank or healer they won't
    nah more easy blame SE or the game on the forums....if only in this game u could change your class at anytime
    (2)

  10. #10
    Player

    Join Date
    Aug 2014
    Posts
    1
    Quote Originally Posted by Warlyx View Post
    nah more easy blame SE or the game on the forums....if only in this game u could change your class at anytime
    that would be dumb, it would allow people to troll the dungeons more
    (0)

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