Has it been confirmed this impacts external interrupts vs canceling yourself? The intention I believe is to prevent people from flashing the LB AOE circle and faking out the other team, so if a caster gets interrupted by an autoattack or a stun, the loss of an LB bar (which is of highly strategic value) at a key juncture can cost the entire allance first or second place in a match.

Oh and btw this is really beyond unfair- party with < 8 people at the start gets only a 1 bar LB vs. 2. The team is already at a disadvantage from having less players, especially if its a flag team, so they're not only short one or more players, their LB bar fills slower, and it only goes as far as one bar vs. the two that the full party we're up against has. HOW THE HELL IS THAT FAIR?!?! And what justification is there for it??? It's like being punished for being punished for being punished. One more downside of GC-locked queueing- if your GC is an underdog on your Server, you're a lot more likely to be in a short party that doesn't full vs a full party in the GC that has the most players. The more I think about it, the more it pisses me off.