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  1. #1
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by RochelleKim View Post
    there's at least 7 groups that's cleared t12 atm
    Oh no, that's... ...what, a fifth of the servers?

    Anyway, the first few turns have always dropped quickly. It's always been the big one at the end that's the holdup.
    (0)
    Last edited by Garlyle; 11-02-2014 at 04:00 AM.

  2. #2
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Just watched some T11-12 stream and while first phases seems rather straight it really start to get intense in final pahses(specially in T12), and to me it seems that communication plays even bigger role in there than on previous coils. +1 for SE making epic finale before expansion.
    (0)

  3. #3
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Final coil punishes mistakes. It's the only coil that buffs the boss if you die or screw up a mechanic. The mechanics aren't so bad but it demands perfection for 99% of the run.
    (2)

  4. #4
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by LunarEmerald View Post
    Final coil punishes mistakes. It's the only coil that buffs the boss if you die or screw up a mechanic. The mechanics aren't so bad but it demands perfection for 99% of the run.
    T6 says hi.
    (0)

  5. #5
    Player
    Mazerat's Avatar
    Join Date
    Jan 2014
    Posts
    32
    Character
    Dianora Dawnshadow
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    If you look at WoW, for example, MMOs realistically have three content gates: time, gear, and bugs (ala C'thun). FFXIV doesn't have a time gate (all four bosses accessible on release); hasn't had a bug gate since Twin's tornadoes (and even that was doable); and doesn't have a gear gate because each Coil release has had simultaneous crafted gear you can quint-meld to be max-level equivalent (or better!).
    FFXIV is pretty content-light as it is so time-gates would be awkward. I don't think anyone would seriously propose bug gates as a fix. I think they should stop releasing quint-meldable combat gear as it trivializes progression.
    There really aren't alternative gates that can't be solved with enough raid-hours.
    But aside from that, there's still a ton of people who haven't cleared t5 or t9 and the vast majority won't clear t13 pre-xpack. Complaining because the top 1% has cleared content is just ridiculously blind to context. Like saying basketball is too easy because Kobe scored 81 points in a game.
    (0)

  6. #6
    Player
    Gangaloo's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Ganga Loo
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I wouldn't say FCoB is too easy. In almost every MMO raiders are slowed down by gear gating.

    While this is true for FCoB as well... you can circumvent the gear gate with the new crafted gear.

    This doesn't mean that FCoB is "too easy". It just means that raiders don't need to sit around for a few weeks farming gear from FCoB in order to pass the next gear gate to beat a fight.

    If anyone thinks FCoB is too easy, feel free to start farming T13 now. It shouldn't be too much of a problem for you.
    (0)

  7. #7
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Quote Originally Posted by CYoung187 View Post
    T6 says hi.
    And T7 and T8.
    (0)

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