
Sometimes it is best to sleep a mob so less damage is being done as it has the same effect of the tank just tanking an each dps focuses each down only with the added benefit of the mod not attacking for x amount of time.This is a valid use of fluid aura...
...and this isn't. There's no reason to knock it away from tank if you're going to sleep it. The tank can use flash to build enmity on it so that it does not come after you when it wakes up, and the dps won't pull it when it they switch to it.
This is a viable reason not to raise someone. What I was saying in the OP is that some healers just say "f*ck u dps" from the beginning and never planned on healing them from the start.



This applies only to low-level duties where your party might lack AoE damage options, and even then it is highly situational. Please never utilize FA+Repose under normal circumstances, because it is incredibly aggravating.

As the healer if i feel it needed, i'll use the method. Its utility to reduce damage for x amount of time. which can be used in any dungeon . Aoe adds more dps but we are strictly talking healer to tank. Any effort to reduce th load on the tank (sleeping a mob takes a mob out of the fight an the tank doesn't have to worry about it which should be welcomed). The problem is no communication in party. There is a difference between trolling an being helpful, Remember youre working with other people, who play differently an may have ways to do their job, in some ways may have better ways of doing things. Granted If so happends a whm sleeps a mob, no matter how aggravting it may be for you, attacking it is far more aggravating to the whm or blm which you've just made their act of trying to be helpful pointless, wasteing their mp (whm) an with demising returns yeah. Remember healing can be done two ways, Preventive action (Stoneskin, sleep, CS dps) or reactive action (cure, regen etc).



I play BLM, and no decent BLM is running around trying to Sleep mobs because they are busy AoEing. Like pretty much everyone else. Besides, if your BLM isn't focused on AoEing during trash pulls, you have to wonder what they're doing there in the first place.
AoEing trash pulls is how you do dungeon runs; this is why Sleep is far less useful in practice than it appears. Also, no one (tank and healer included) wants to take more time to do dungeons than they really need to. The object of the game is not "let's see how little damage we can take." You don't win by mitigation or healing alone.
Using a knockback ability to position a mob away from the action in order to guarantee that your Sleep isn't accidentally broken isn't better. The only circumstance under which your party will appreciate this behavior is if they are truly struggling to the point where they can't handle more than one mob at a time, which isn't really a thing except at very low levels where AoE damage isn't great across the board and tanks can be even worse.

To a point I agree , its still a tactic that can be used an itsn't useless, i pointed out blm just because of their aoe sleep vs whms situational single target sleep. If im healing a Squishy tank or a tank pulling more damage than im prepaird for or geared for, i'll use any options i have to help. For what reason it may be, Stragger , tank losing aggro on one mob, If i have to use FA to get it away from me i will but i will also swiftcast sleep on it aswell , Sleep lasting longer than the bind does, what the tank does from there is up to the tank. What i am saying is Sleeping FA or any other spell is very useful , its only a matter of how an when it is used an who is using it. Only a healer can make the call at that time, just as with CS dance between dps an heal. I hardly use Sleep , an never use it in CT or ST But i could see how it can be used (on some mobs) as another interupt besides silence, stun.
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