I also use Fluid Aura in T9. I tank the red golem and use it to interupt the first 3part aoe or force feed far away meteors.
If for whatever reason the add isn't dead yet and the PLD has already used their 3 stuns, or a DPS stunned by accident and shortened the stun lock, pushing it to interrupt can save the party. Pushing it *before* that though... Yeah, it'll alarm me more than help.![]()
Dreadwash/Dreadstorm cannot be stunned once they start casting. Only Fluid Aura/Holmgang's pull can stop them and allow your PLD the chance to actually get to it/your party to safely kill it.
I also use Fluid Aura a lot in T9. Once right when golems spawn (on blue) to push it away from the others (so they can not worry about hitting it) and help me keep hate, then again when its red to stop Earthen Heart.
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