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  1. #1
    Player
    coolguy48457's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Rayne Cloudborn
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    Positional Requirements for Melee DPS

    I have a beef with Square right now, because last time I checked no feedback ever submitted by any sort of sane player ever asked development to continue shoving positional requirements down our throats. I know I will never get an answer, but I have to ask, why is it that summoner, black mage, and bard get to lol faceroll the keyboard to obtain optimal dps from a SAFE range....while EVERY melee dps, (including Ninja) has to struggle with positioning along with over complicated rotations and being at risk of so much more hostile fire? This is making melee dps a joke, I enjoy things that take skill as much as anyone but when new content drops and its instantly lol go away melee nobody wants you.....I start to get annoyed, essentially we have 3 of the same exact crap melee classes...because using the same gimmick over and over is somehow creative and original? This needs to go and soon. We are only utilized for limit breaks
    (4)

  2. #2
    Player
    ZzPixie's Avatar
    Join Date
    Nov 2013
    Posts
    124
    Character
    Damaru Damasu
    World
    Balmung
    Main Class
    Lancer Lv 60
    wow are you seriously complaining about positional requirements?
    (5)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ZzPixie View Post
    wow are you seriously complaining about positional requirements?
    Well, there was a distinction in MMOs that classes with positional requirements required more skill to play. You'd have people that liked that sort of thing play those classes while people who didn't like positional requirements had the option to play melee DPS that didn't have positional requirements, offering a little bit more utility in exchange for not having that edge in DPS.

    In FFXIV no such thing exists because all melee DPS classes have positional requirements. I'm not too keen on them half because none of the weapons insterest me (fists, spears and daggers don't do anything for me) and half because I know I would have trouble in serious content between keeping a rotation going AND watching out for stuff. I didn't realize how easy DPS can tunnel vision in this game to the point they miss mechanics until I leveled MNK and DRG to 50.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Duelle View Post
    Well, there was a distinction in MMOs that classes with positional requirements required more skill to play. You'd have people that liked that sort of thing play those classes while people who didn't like positional requirements had the option to play melee DPS that didn't have positional requirements, offering a little bit more utility in exchange for not having that edge in DPS.

    In FFXIV no such thing exists because all melee DPS classes have positional requirements. I'm not too keen on them half because none of the weapons insterest me (fists, spears and daggers don't do anything for me) and half because I know I would have trouble in serious content between keeping a rotation going AND watching out for stuff. I didn't realize how easy DPS can tunnel vision in this game to the point they miss mechanics until I leveled MNK and DRG to 50.
    Ideally there would be a melee DPS without positional requirements that trades DPS for utility and ease of use like a melee version of the BRD.

    *cough* RDM *cough*


    On topic, I feel the positional requirements are a little too strict and wish the game gave you a little more leeway when determining a side/back hit, especially on targets in motion.
    (0)

  5. #5
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Giantbane View Post
    Ideally there would be a melee DPS without positional requirements that trades DPS for utility and ease of use like a melee version of the BRD.

    *cough* RDM *cough*


    On topic, I feel the positional requirements are a little too strict and wish the game gave you a little more leeway when determining a side/back hit, especially on targets in motion.
    Part of a good tank is how to hold aggro without moving around too much or "flinching" aka moving left and right just for that additional (and illusional) 1 second more delay on boss autoattacks just for the ZOMG heals to come in.

    Only exception is the spinning tank tactic in Hydra ages ago... God that's a nightmare for melee
    (0)

  6. #6
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Spartan117 View Post
    Only exception is the spinning tank tactic in Hydra ages ago... God that's a nightmare for melee
    What...what was this "spinning tank" tactic in hydra? It sounds pretty funny lol.
    (0)

  7. #7
    Player
    coolguy48457's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Rayne Cloudborn
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    yes I am, especially when its creating an imbalance in skill required across melee dps as a whole. its a valid complaint and if you don't think so take your no feedback trolling somewhere else? When every melee dps option is CONSIDERABLY more difficult than the range counterparts you have an issue, especially when said issue causes half the server to think of melee dps players as a joke and not worthy of taking along for content outside of a necessary limit break
    (2)

  8. #8
    Player
    coolguy48457's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Rayne Cloudborn
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    ever heard of loldrg? yeah its because of the overwhelming opinion that its a useless class that is dead more times than not.
    (0)

  9. #9
    Player
    coolguy48457's Avatar
    Join Date
    Oct 2014
    Posts
    6
    Character
    Rayne Cloudborn
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    monk is not the highest ST dps... please do some research....there are SELECT encounters where monk can outdps a blm but across the board no.....and generally yes you are only there because the fight benefits from having a melee limit break option....
    (4)

  10. #10
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,065
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by coolguy48457 View Post
    monk is not the highest ST dps... please do some research....there are SELECT encounters where monk can outdps a blm but across the board no.....and generally yes you are only there because the fight benefits from having a melee limit break option....
    It's the other way around, there are very few encounters, where a BLM can outdps a monk, but those are ONLY the ones that involve several adds but we're talking strictly about Single Target DPS and that is where monks blow BLM out of the water even after the buffs. If he doesn't then he is just bad.
    Even in fights like T9 the monk should at least be on par with the BLM if not higher and this is an annoying encounter for monks.
    Also Ninja has less positional requirements than monk so I don't see the problem.
    (5)
    Last edited by Atreides; 10-27-2014 at 06:37 PM.

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